Juergen Stark
Chairman and Chief Executive Officer
Replay available
Turtle Beach (NASDAQ:TBCH) Q1 2020 earnings call, held 2020-05-07. Watch the replay and read the transcript on 6ix.

On 6ix: 6ix.com/event/turtle-beach-corporation-hear-q1-2020-earnings-call
Automated transcript · Written by software from the replay's audio. It can mishear names and figures; the replay is the record.
0:00 Good afternoon, ladies and gentlemen, and welcome to the Thoreau Beach First Quarter 2020 Conference Call. At this time, all participants are in a listen-only mode. After the speakers' presentation, there will be a question and answer session. To ask a question during the session, you will need to press star 1 on your telephone. And if you require any further assistance, please press star 0. Before we get started, We will be referring to the press release file today that details the company's first quarter 2020 results, which can be downloaded from their investor relations page at corp.turrobeach.com, where you'll also find the latest earnings presentation that supplements the information discussed on today's call.
0:49 Finally, a recording of the call will be available on the investor section of the company's website later this evening. Please be aware that some of the comments made during this call may include forward-looking statements within the meaning of the federal securities law. Statements about the company's beliefs and expectations containing words such as may, will, could, believe, expect, anticipate, and similar expressions constitute forward-looking statements. These statements involve risks and uncertainties regarding the company's operations and future results that could cause Turtle Beach Corporation's results to differ materially from management's current expectations.
1:40 While the company believes that its expectations are based upon reasonable assumptions, numerous factors may affect actual results and may cause results to differ materially. So the company encourages you to review the safe hardware statements and risk factors contained in today's press releases and its filings with the Securities and Exchange Commission, including, without limitation, its annual report on Form 10-K, most recent quarterly report on Form 10-Q, and other periodic reports. which identify specific risk factors that also may cause actual results or events to differ materially from those described in forward-looking statements.
2:27 The company does not undertake to publicly update or revise any forward-looking statements after this conference call. The company also notes that on this call, it will be discussing non-GAAP financial information. The company is providing that information as a supplement to information prepared in accordance with accounting principles generally accepted in the United States or GAAP. You can find a reconciliation of these metrics to the company's reported GAAP results in the reconciliation tables provided in today's earnings release and presentation. I'll turn the call over to Juergen Stark, the company's chairman and chief executive.
3:13 Juergen?
3:15 Good afternoon everyone and thank you for joining us. We hope the short delay allowed more of you to join the call at the beginning here. We are pleased to report results for the first quarter of 2020 that exceeded our expectations for revenue, margins, and profitability. During these unprecedented times, in addition to being a source of entertainment, Gaming is providing a way for friends to stay connected. On top of that, as schools closed and moved to distance learning and most offices required workers to work from home, many are finding our headsets well-suited for two-way school or work communications. These factors combine to increase the demand for our headsets resulting in a stronger than forecasted quarter and an increase in our outlook for the year.
4:04 Before I talk in more detail about our results for the first quarter and our outlook, I want to thank our incredible employees for how quickly they've adjusted to work from home and the great job they've done keeping all parts of our business productively moving forward. Like others, we prioritize the health and safety of our employees and have had them working remotely for the most part since March. We haven't missed a beat despite the challenges of adjusting to work from home. Adding to the challenge was an incredible and unexpected increase in demand for our products, combined with an extremely volatile retail environment that has been changing on a region by region, week by week basis.
4:52 This has required working double time to analyze market trends, update forecasts, manage supply, expedite shipments, and cover a number of markets where demand and volume suddenly became much higher than normal. Quite simply, our team has done a phenomenal job and I couldn't be more proud of each and every employee for how they've managed through these challenging circumstances. Turning to our results. Those of you who were on our fourth quarter earnings call back in early March, which was only two months ago but seems like years ago, will remember that we expected industry sales of council headsets to decline roughly 20% year over year during the first three quarters of the year and then pick up in Q4 and into 2021 after the anticipated launches of the new councils from Sony and Microsoft.
5:47 That view was based on patterns we have seen over the past council upgrade cycles exacerbated by the much earlier than usual announcement of these next-gen councils. We continue to believe in those trends for the console gaming market, but the stay-at-home measures have changed the pattern. Consumers are spending much more time gaming and retailers are reporting higher than expected sales of consoles as well as of gaming software. In addition to favorites like Fortnite, the recently launched Call of Duty Warzone has done extremely well as a new social multiplayer game. Nintendo's Animal Crossing which allows voice chat has also done phenomenally well.
6:32 We believe customers are also using gaming headsets for two-way communications while learning and working at home. These factors have led to a sudden and steep increase in demand for gaming headsets starting mid-March. In fact, according to NPD, U.S. Council gaming headset retail sales hit an all-time high for the month of March, higher even than March of 2018 during the Battle Royale-driven market expansion. This partially offset the expected year-over-year decline in January and February, resulting in U.S. Council gaming headset sales being down only 4% year-over-year for Q1.
7:18 In addition to the better than expected sales levels, we also saw a significant increase in our market share. You might recall that we have had the number one market share in council headsets for more than 10 years, and that our share routinely exceeds the share of the next three competitors combined. We saw an increase in our share based on the popularity of Fortnite in 2018, partially, we believe, because we did a better job Thank you for joining us. and over 200 basis points for the quarter.
8:17 I mentioned that the market experienced a sudden and steep increase in demand in March. While that combined with our large share gain put us in a position where within a matter of days, many areas of the company were operating at peak volumes. In March, as measured by revenue, all six of the industry's top six selling models and eight of the top 10 models were from Turtle Beach, with the Stealth 600 for Xbox continuing to be the best-selling console headset for the third straight year. We believe the results continue to be a testament to our strong brand, excellent products and our execution at retail, particularly in times like this where retail, supply chain and operational execution can make such a big difference, both to us and to our retail partners.
9:11 Like in 2018, during the Fortnite Battle Royale market increase, we are extremely focused on doing everything possible to secure increased supply of products for our retailers and our consumers. Given the amazing job our retail partners have done adjusting to the dynamic retail environment over the past months, they deserve every bit of effort we are putting into this. Note that I'm providing some color on the US Council headset market since that's the biggest portion of our business. All of our major markets across council and PC, headsets, keyboards, and mice saw growth in consumer demand in March. And in most geographies and product categories, our sales outperformed the market.
10:01 So as John will now cover, our first quarter financial results exceeded our expectations across all key financial metrics. and the strong market demand has continued into Q2. I will come back with comments on a revised outlook for 2020 after John provides details on Q1 results. John?
10:22 Hey, thanks, Juergen, and good afternoon, everyone. Net revenue for the first quarter of 2020 was $35 million, or $35.1 million on a constant currency basis, compared to $44.8 million in the year-ago quarter. Sales in the first quarter of last year were still being driven to record levels by the Battle Royale surge. While down versus last year, our sales in the quarter were about 5 million or 17% above midpoint of our guidance range driven by record-setting retail sales in March as Juergen described. Gross margin in the first quarter was 30.8% compared to 33% in the first quarter of 2019. Thank you. Thank you. Thank you.
11:35 Thank you for joining us. Net loss per share in the first quarter of 2020 was 25 cents on 14.5 million weighted average diluted shares outstanding compared to net income per share of 9 cents on 16.3 million weighted average diluted shares outstanding in the year-ago quarter. Adjusted net loss for the first quarter of 2020, which excludes transaction and integration costs incurred related to the acquisition of Rocket, was 3.4 million or 23 cents per diluted share compared to adjusted net of 2.2 million or 13 cents per diluted share in the 2019 period.
12:42 These results significantly exceeded our guidance for adjusted net loss per diluted share, which was a range of 81 cents to 73 cents. Adjusted EBITDA in the first quarter of 2020 was a negative 2.7 million compared to positive 4.3 million in the year ago quarter, adjusted EBITDA was significantly better than our prior guidance of negative 6.5 million to a negative 7.5 million. Cash provided from operations during the quarter was 17.5 million. This continued strong cash flow allowed borrowings against our revolver to remain nominal in spite of the cash outlay last year for acquisition of Rocket, reducing our cash interest expense.
13:29 Regarding our reported taxes, the full year tax provision for 2020 is expected to be in the range of $1 million to $2 million, depending on actual results for the year, with the higher provision corresponding to the higher end of our guidance range. And now turning to the balance sheet. At March 31, 2020, we had $8.7 million of cash and cash equivalents, with $0.3 million of outstanding debt under our revolving credit line. This compares to $10.2 million of cash and cash equivalents and zero outstanding debt under our revolving credit facility at March 31, 2019. As of today, we have over $10 million in cash on hand with zero outstanding debt.
14:16 Inventories at March 31, 2020 declined to $39.3 million compared to $44.4 million at March 31, last year. Thanks, John. The environment continues to be highly dynamic.
14:55 As we speak, some states across the country and some countries around the world have begun to ease the COVID-19-related restrictions on consumers and retailers. How quickly other states and countries open up, how the retail landscape might be impacted, and how consumers will behave in the coming economic environment are unclear at this point. A key priority for us right now, therefore, is to continue our disciplined analysis, monitoring market trends at both retailer and country level, and adjusting our supply plans accordingly. This upsurge in demand is unlike past demand increases when a slate of strong games induced gamers to buy headsets or an innovative genre like Battle Royale comes along. In those cases, there were strong but relatively smooth curves in terms of demand for gaming accessories that once detected could be extrapolated and modeled. This is different. There has been and continues to be a significant increase in demand, as was the case during the Fortnite surge, but we expect this demand increase to evolve and potentially change quickly once stay-at-home orders end.
16:06 Plus, the increase in demand is currently combined with a retail landscape, which in some areas is actually constraining fulfillment of that demand. Where, for example, stores are closed or e-commerce fulfillment infrastructure is struggling to keep up with orders and deliveries. However, consumers seem to be doing a great job finding supply and are quickly shifting their buying habits accordingly, including significant shifts to e-commerce both through our retailers and directly on our Turtle Beach and Rocket Brand websites. As I previously stated, our retail partners have done an extraordinary job adjusting their business models, ramping e-commerce capabilities, and adapting at record speeds to the changing environment. We're fortunate to have such great retail partners as our top customers.
17:00 We expect many of these retail and consumer dynamics to continue to change once stores are able to reopen, and we believe our strong performance over the past few months is a good indication of our ability to execute well and thrive in a variety of retail landscapes. In addition, supply chain and particularly air cargo capacity and logistics have been and could continue to be impacted. Fortunately, our excellent team has been able to successfully leverage a variety of options to significantly increase supply and expedite its arrival across multiple channels. including our now significant manufacturing capacity outside of China. Since the initial impact of COVID-19 on our manufacturing partners earlier this year, we are pleased that our partner manufacturing capacity has been back on track for many weeks now. In fact, we've managed to scale production rapidly to meet the increase in demand. I would like to offer my thanks to our manufacturing partners for their excellent execution on this.
18:08 The fact that Asia-based suppliers have been able to resume operations may also bode well for the upcoming launches of Sony and Microsoft's new consoles. In fact, we believe the strong uptick in demand for gaming across the board will also encourage Microsoft and Sony to maintain the anticipated timing of their console launches. Both have reinforced their intentions to launch the new consoles as planned before holiday although there may be lower demand for the new councils as a result of their expected premium pricing depending of course on the state of the economy. We continue to be very excited about the new councils and the start of what we expect will be a new council market growth cycle later this year and going into 2021.
18:57 So our plan in this unprecedented and dynamic environment is to continue to analyze, adjust and execute accordingly to serve our retail partners well and keep our excellent products flowing into the hands of our consumers. Turning to our increased outlook for 2020, we expect to have a very strong Q1. For the second quarter of 2020, we expect revenue to be in the range of 42 to 47 million. This reflects the recognition that demand continued to be exceptionally strong as stay-at-home guidelines and orders remained in place in many markets through the end of April. We expect that as local and state governments relax those measures, demand could subside.
19:44 Channel inventories are low, so there will be a need to replenish stock even as demand returns to more normal levels. The estimated revenue range also reflects our current expectations on product supply, including significant use of air freight which could vary up or down given the dynamic cargo situation. As I mentioned, our priority in times like this is to get supply to our retailers and customers even if we need to spend extra to expedite. We expect adjusted EBITDA to be in the range of negative 2 million to break even for the second quarter including the anticipated incremental expediting costs and the longer term growth investments we are making this year.
20:31 We expect the loss per diluted share to be in the range of 17 cents to 27 cents and the adjusted loss per diluted share to be in the range of 14 cents to 24 cents. For the full year 2020, we now expect revenue to be in the range of 224 million to 234 million. This is 10 million higher than our previous guidance. While we recognize that our first quarter beat our guidance and our second quarter sales forecast is well above the consensus of published estimates, we are approaching the full year estimates with some prudence as a few factors remain unclear. First, we don't know at this point how long the unusually strong demand for gaming accessories will continue. If life goes back to something more normal and people are spending less time at home, it's logical to assume that the level of gaming will subside and go back to quote normal.
21:27 Second, we are not sure of the degree to which strong sales we've experienced so far this year might actually have been sales that would otherwise have happened later in the year. So we're factoring in some amount of pull forward of purchases in our guidance. Third, it's unclear what the economic environment, including unemployment, will be in the second half of the year and whether or not the gaming market will prove to be as resilient in the midst of challenging economic environment as it has been these past months. We now expect full year adjusted EBITDA to be in the range of 9 million to 14 million or about 4 million higher than our prior guidance reflecting the investments and future growth I covered in detail last quarter and some higher cost due to COVID-19 including expediting supply more than offset by the higher revenues.
22:23 We continue to be on track for our planned $9 million investment this year to expand our market share in PC accessories and open up that significant additional market opportunity in the future. Those efforts are well underway. We expect net income per diluted share to be in a range of a loss of $0.22 to a profit of $0.03 compared to our prior estimate of a loss of between $0.46 and $0.13. We expect adjusted net income per diluted chair to be in a range of a loss of 16 cents to a profit of 9 cents compared to our prior forecast of a loss of 45 cents and 12 cents based on approximately 15 million diluted chairs.
23:10 So to summarize our goals for 2020. Number one, continue to lead in council gaming headsets and nimbly respond to shifts in demand as we prepare for the exciting transition to new councils. Number two, drive growth in PC accessories, including making significant investments in brand and portfolio this year and next to put ourselves in a position to lead that market over time. Number three, maintain a healthy balance sheet and prudently manage our capital to create long-term shareholder value. And number four, given this extraordinarily dynamic environment, continue to execute well across retail, supply chain, and operations, with diligent analysis and quick adjustments as needed.
23:56 As I've said many times, I believe we have a terrific position in a great market. We have by far the leading brand in market position in console gaming headsets and are committed to and investing in extending that strength more broadly in the $4.3 billion gaming accessory market. And I believe Q1 has been and Q2 will be another example of our ability to execute well in dynamic situations. We believe we are well positioned to drive future growth and continue to have a long-term growth target of 10 to 20% per year in revenue and 15 to 30% per year in EBITDA. And finally, I would like to once again thank our employees who have done an incredible job under extremely challenging conditions.
24:44 You are all truly what makes this company succeed, and I'm very proud to be a part of this great team with you. Operator, we're now ready to take questions. Thank you, sir. As a reminder, to ask questions, you will need to press star 1 on your telephone. To withdraw your question, press the pound key. Please stand by while we compile the Q&A roster. And our first question will come from Mark Argento from Lake Street Capital Markets. You may proceed.
25:28 Hey, Juergen. Hey, John. Just a couple quick ones. I think you touched on it a little bit. I apologize in between a couple calls. But Juergen, in terms of the supply chain, are you guys comfortable that you can get enough product in the market? I know you had mentioned air shipping in a product to various DCs or other areas where it might be a little bit thinner. Let's maybe talk about your ability to get the amount of product that you're seeing in the areas you need it right now.
25:59 Sure. Hi, Mark. The supply chain team, as I mentioned, has done just a phenomenal job increasing supply. Q2 will be constrained from a supply standpoint, and that is even with a more than 3x increase in factory output between March and May, just to give you some sense of the amount of the increase. So we will be constrained this quarter, we expect, and depending on demand, that'll either subside as we go into Q3 or not. But our goal obviously is to continue to ramp supply and get it here quickly including using air freight wherever we need to.
26:44 And we know that our retailers recognize the work we do here and they appreciate the effort and the spending we put into getting them in supply even when markets have gone up by multiples in a matter of a week or two.
27:01 Got it. And then in terms of just managing a kind of current-gen product versus next-gen product, obviously you're going to have new headsets in time for the launch of the new consoles, but I'm assuming, and I think you guys even say in your presentation about the backwards compatibility here, so you just talk about, you know the need to discount kind of current gen product and you know versus you know kind of getting ready for launching the next gen product and if they're backwards compatible maybe we don't see as much discounting this year and also given the amount of demand you've seen up front so you know from a margin perspective maybe less dramatic of a margin you know gross margin degradation than we've seen in past transitions is that kind of a fair way to think about it absolutely mark
27:55 Both new councils have confirmed that they have three and a half millimeter audio jacks on them, which means all of the wired products are fully forward and backwards compatible. We also expect the wireless products to be forward and backward compatible. And therefore, we don't expect to have any major kind of council transition issues. and as you mentioned, while we will have some products for the new councils, the high rate of sales will actually help us not, we believe, not head into the council transition with inventory that needs to be discounted. We can never be sure, but we certainly believe that this will be not like the last transition and that we'll be very on top of managing all of the product transitions during holiday here.
28:54 Great. Thanks, guys.
28:59 Thanks, Mark. Thank you, Mark. Again, as a reminder, to ask a question, you will need to press star 1 on your telephone. And our next question will come from Elliot Alper. Davidson Please go ahead.
29:22 Great, thank you. Could you talk about your sales trends pre-COVID and how that changed in the back half of March and then any sales trends in April as well as the first week of May?
29:34 Sure. So we mentioned on the call, Elliot, that January and February, the market sales overall were down. And given the high market share we have, we track roughly with the market. were down, I don't have the numbers in front of me, but we were estimating around 20%, but that during March, the market shot up so much that the quarter closed at only 4% down despite January and February being down. So we had noted the jump in market sales in March, and then on top of that, we gained 500 basis points of revenue share using the US NPD numbers, which made our growth even more dramatic than the market growth.
30:24 And then in terms of post the quarter, I mentioned the stay-at-home orders have been in place through April, and the strong demand has continued through this week here.
30:41 Okay, great. And then I was curious if you're seeing a much higher volume through your DTC channel. Any comments there? And then as retail remains closed, are you seeing success in seeing success through e-commerce? Could this change your physical footprint strategy going forward?
30:57 Sure. So we have seen an increase in e-commerce sales, both our partner retail sites and Amazon, Walmart, Target, Best Buy, GameStop who all have e-commerce fulfillment capabilities just to mention a few and TurtleBeach.com and Rocket.com websites. So e-commerce has definitely gone up. Keep in mind though that a number of retailers around the world have been able to remain open like Walmart and Target for example because they have groceries and other retailers, I'll stick with US examples like Best Buy and GameStop, have very quickly shifted to an order online and pick up at front of store, you know, touchless delivery.
31:48 It's been astounding how well and how quickly the retail landscape, be it brick and mortar or e-commerce, has adjusted and if that wouldn't have happened, by the way, March wouldn't have been able from a market standpoint to set a record, including versus the Fortnite boom in March of 2018. So even with the demand increase, there are still some areas, as I mentioned, where demand was still constrained by the ability to get product, both supply and fulfillment through to the consumers. But in general, the retail environment has just adapted and adjusted extraordinarily well, and consumers have adjusted to continue to be able to just find product wherever they could get it to result in the strong march that the whole market's seen.
32:46 Great. Thank you. Currently, this concludes our question and answer session. I would now like to turn the call back over to Mr. Stark for closing remarks.
33:03 Thank you. We wish everybody safety and good health in these unprecedented times. We look forward to speaking with our investors and analysts when we report our second quarter results in August. Thank you. Ladies and gentlemen, this does conclude today's teleconference. You may now disconnect. Thank you for your participation.
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Chairman and Chief Executive Officer
Analyst, Lake Street Capital Markets
Chief Financial Officer
Analyst, Davidson