Sega Sammy Holdings Inc. · TSE:6460

Sega Sammy — H1 FY2015 Earnings Presentation

34 slides from Sega Sammy's earnings presentation, Nov 4, 2014

  1. Slide 1: FY Ending March 2015 Interim Results Presentation

    FY Ending March 2015 Interim Results Presentation November 4th, 2014 SEGA SAMMY HOLDINGS INC. [Disclaimer] The contents of this material and comments made during the questions and answers etc. of this briefing session are the judgment and projections of the Company’s management based on currently av

  2. Slide 2: Contents

    Contents 【FY Ending March 2015 Interim Results / Full Year Forecasts】 Consolidated Income Statements (Summary) 3 Results Highlights 4 Costs and Expenses 5 Consolidated Balance Sheet (Summary) 6 Segment Results / Forecasts Segment Results: Pachislot and Pachinko Machines 7 Segment Results: Amusement

  3. Slide 3: Interim Results / Full Year Forecasts

    FY Ending March 2015 Interim Results / Full Year Forecasts © SEGA SAMMY HOLDINGS INC. All Rights Reserved.

  4. Slide 4: Consolidated Income Statements (Summary)

    Consolidated Income Statements (Summary) (JPY Billion) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Initial Full Revised Full Forecasts Year Results Full Year Results Full Year Results YoY Year Forecasts YoY Through 2Q Forecasts Through 2Q Results Through 2Q Results Through 2

  5. Slide 5: Results Highlights

    Results Highlights Net Sales/Profits ・Year-on-year, sales and profits decreased ⇒Revised forecasts through 2Q upward on August 29 2014, Other revised full year forecasts downward on October 31, 2014 ・Although TAIYO ELEC’s “Pachislot Virtua Fighter” was launched, pachislot unit sales decreased year-o

  6. Slide 6: Costs and Expenses Results/Forecast

    Costs and Expenses Results/Forecast (JPY Billion) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Initial Revised Full Forecasts Full Year Results Full Year Results Full Year Results YoY Year Forecasts YoY Through 2Q Forecasts Through 2Q Results Through 2Q Results Through 2Q Cha

  7. Slide 7: Consolidated Balance Sheet (Summary)

    Consolidated Balance Sheet (Summary) (JPY billion) 【 Assets 】 【 Liabilities and Net Assets 】 As of end of March As of end of March Account 2014 End of 2Q Change Account 2014 End of 2Q Change Cash and Deposits 101.2 92.6 -8.6 Accounts Payable 37.2 34.8 -2.4 Accounts Receivable 48.1 36.8 -11.3 Corpora

  8. Slide 8: Results/Forecast: Pachislot and Pachinko Machines

    Segment Results/Forecast: Pachislot and Pachinko Machines (JPY Billion) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Initial Revised Full Forecasts Full Year Results Full Year Results Full Year Results YoY Year Forecasts YoY Through 2Q Forecasts Through 2Q Results Through 2Q

  9. Slide 9: Results/Forecast: Pachislot

    Segment Results/Forecast: Pachislot Shipment Data: Pachislot *Number of titles reflects products which begin sales in the period FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 *Number of titles reflects products which begin sales in the period Initial Initial Revised Full Forecasts Ful

  10. Slide 10: Results/Forecast: Pachinko

    Segment Results/Forecast: Pachinko Shipment Data: Pachinko *Number of titles reflects products which begin sales in the period FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Initial Revised Full Forecasts Full Year Pachinko Results Full Year Results Full year Results Year Forec

  11. Slide 11: Results/Forecast: Amusement Machine Sales

    Segment Results/Forecast: Amusement Machine Sales (JPY Billion) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Initial Revised Full Forecasts Full Year Results Full Year Results Full Year Results YoY Year Forecasts YoY Through 2Q Forecasts Through 2Q Results Through 2Q Results

  12. Slide 12: Results: Amusement Machine Sales

    Segment Results: Amusement Machine Sales Major Titles (Results) Title Game Type Sales StarHorse3 Series Medal Game 1.0 billion yen SENGOKU-TAISEN Trading Card Game 0.8 billion yen WORLD CLUB Champion Football Series Trading Card Game 0.8 billion yen *Sales figures include sales of expendable such as

  13. Slide 13: Results/Forecast: Amusement Center Operations

    Segment Results/Forecast: Amusement Center Operations (JPY Billion) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Initial Revised Full Forecasts Full Year Results Full Year Results Full Year Results YoY Year Forecasts YoY Through 2Q Forecasts Through 2Q Results Through 2Q Resu

  14. Slide 14: Results: Amusement Center Operations

    Segment Results : Amusement Center Operations Domestic Facilities Same Store Sales Comps / Domestic Facilities Number Transition - 13 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved.

  15. Slide 15: Results/Forecast: Consumer Business

    Segment Results/Forecast: Consumer Business (JPY Billion) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Forecasts Initial Full Year Revised Full Year Results Full Year Results Full Year Through 2Q Results YoY Forecasts Forecasts YoY Through 2Q Results Through 2Q Results (annou

  16. Slide 16: Results: Consumer Business

    Segment Results:Consumer Business *Number of titles reflects products which begin sales in the period Sales Results (Packaged Game) (Number of titles by platform is based on SKU) FY Ended March 2013 FY Ended March 2014 FY Ending March 2015 Initial Forecasts Initial Full Year Revised Full Breakdown R

  17. Slide 17: Results: Consumer Business Major Titles

    Segment Results : Consumer Business Major Titles (Results) / Packaged Games Sales Unit Title (Region) Platform Launch (thousand) PERSONA 4 The ULTIMAX ULTRA SUPLEX HOLD (Japan, US) PS3, Xbox360 230 August “PERSONA 4 The ULTIMAX ULTRA SUPLEX HOLD” ⒸATLUS ⒸSEGA All rights reserved. - 16 - © SEGA SAMMY

  18. Slide 18: Results: Consumer Business Digital Games

    Segment Results: Consumer Business Major Titles (Results) /Digital Games <PHANTASY STAR ONLINE 2>  A new chapter “EPISODE3” was launched on August 27, 2014  Client distribution for PS Vita version surpassed 1 million in September 2014  As a first project to commemorate the 15th anniversary of PHA

  19. Slide 19: Results: Other Business

    Segment Results: Other Business Main Activities Concerning the Casino Related Business (Resort Complex / Casino Machines) <Operation of Phoenix Seagaia Resort>  Development and operation of resort complexes such as Phoenix Seagaia Resort  Started mid-term investment project to improve occupancy ra

  20. Slide 20: Future Activities

    Future Activities © SEGA SAMMY HOLDINGS INC. All Rights Reserved.

  21. Slide 21: Pachislot and Pachinko Machines (Pachislot)

    Pachislot and Pachinko Machines (Pachislot) Response to changes in prototype testing method  In order to adapt to operational changes in prototype testing method, review specifications of “AT type*” titles, which are currently mainstream (*AT=Assist Time)  Further validation of the line-up in line

  22. Slide 22: Pachislot and Pachinko Machines (Pachislot) Outlook

    Pachislot and Pachinko Machines (Pachislot) Future outlook and responses <Outlook for the pachislot market>  The number of titles on the market is expected to decrease temporarily in line with changes in specifications of AT type titles, which are currently mainstream  Market unit sales is also ex

  23. Slide 23: Group Structure Reform

    Group Structure Reform Current status of structure reform  For group structure reform, the following three points have been decided up or until this stage  Continue to progress discussion targeting the end of the fiscal year ending March 2015 1) Restructuring into three business groups 2) Initiati

  24. Slide 24: Group Structure Reform: Three Business Groups

    Group Structure Reform 1) Restructuring into three business groups SEGA SAMMY HOLDINGS INC. Pachislot and Pachinko Entertainment Content Business Resort Business Machines Business □Digital Content Business □Pachislot Business □Resort Complex Business □Amusement Machine Sales Business □Pachinko Busin

  25. Slide 25: Group Structure Reform: Improve Profitability

    Group Structure Reform 2) Initiatives to improve profitability  Policy for reduction of fixed expenses: Reduce fixed expenses by 6 billion yen throughout entire group (in fiscal year ending March 2016 and after) To put the Group back on a growth track as a company that can constantly post profits,

  26. Slide 26: Appendix

    Appendix © SEGA SAMMY HOLDINGS INC. All Rights Reserved.

  27. Slide 27: Pachinko and Pachislot Machine Markets

    Pachinko and Pachislot Machine Markets Number of pachinko hall and number of machines installed per hall (halls) (units) 20,000 17,773 17,426 500.0 17,173 16,988 16,801 16,504 16,076 15,617 14,674 371.9 377.2 387.8 15,165 349.8 356.2 365.0 13,585 400.0 15,000 294.7 12,323 268.0 270.3 274.3 279.9 284

  28. Slide 28: Pachinko and Pachislot Machine Markets

    Pachinko and Pachislot Machine Markets Sources:Yano research Institute Ltd. Sources : White Paper on Leisure Industry, Japan Productivity Center - 27 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved.

  29. Slide 29: Pachinko and Pachislot Machine Markets

    Pachinko and Pachislot Machine Markets Pachislot machines:Prototype testing results 80 100.0% 80.0% 60 56.1% 46.8% 50.0% 46.7% 47.5% 60.0% 45.6% 40 37.2% 38.7% 37.1% 37.0% 40.4% 38.3% 42.6% 41.2% 38.3% 39.3% 42.9% 34.8% 34.5% 31.8% 31.6% 32.1% 29.9% 29.8% 30.8% 40.0% 23.2% 20 6.5% 20.0% 0 0.0% 7 8 9

  30. Slide 30: Pachislot / Pachinko Sales Share

    Pachislot / Pachinko Sales Share Share of Annual Pachislot Machine Sales 2009 2010 2011 2012 2013 Rank Manufacturer Units sold Share Manufacturer Units sold Share Manufacturer Units sold Share Manufacturer Units sold Share Manufacturer Units sold Share 1 Sammy 162,932 21.3% Sammy 302,270 30.9% Sammy

  31. Slide 31: Amusement Market Data

    Amusement Market Data Amusement Machine and Amusement Center Operations Markets Scale Number of Amusement Facilities (Facilities) Amusement Machine / Facilities sales (JPY billion) Number of Amusement Machine units installed (Units) 600,000 10,000 1,000 474,808 486,582 484,804 473,601 461,465 446,22

  32. Slide 32: CS Market Data

    CS Market Data Home Video Game and Online Game Markets Scale Japan's Market for Game Content with Network Connectivity (JPY billion) 836.2 862.5 800.0 735.8 600.0 528.5 393.3 713.1 745.8 400.0 606.9 318.1 385.6 193.7 233.2 224.9 118.7 200.0 5.5 29.0 89.0 92.0 85.4 51.2 19.2 5.3 2.5 1.5 82.0 92.0 92.

  33. Slide 33: Past Operating Results

    Past Operating Results *The data in this page can be downloaded from following URL. From FY Ended March 2005 to FY Ending March 2015 (http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2015/e_201503_2q_transition.xls) ※The counting rules for the number of facilities have been changed from

  34. Slide 34: Disclaimer

    http://www.segasammy.com/ [Disclaimer] The contents in this material and comments made during the questions and answers etc. of this briefing session are the judgment and forecasts of the Company’s management based on the currently available information. These contents involve risk and uncertainty,

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