Defence.hub S.a. · NEWCONNECT:DFH

Defence.hub — Klabater — Investor Presentation (September 2022)

20 slides from Defence.hub's investor presentation, September 2022

  1. Slide 1: Navigating Seas of Indie Games

    NAVIGATING SEAS OF INDIE GAMES ht KLABATER

  2. Slide 2: Welcome to the Promising Gilded Waters of Game Development

    WELCOME TO THE PROMISING GILDED WATERS OF GAME DEVELOPMENT YOU'VE GOT YOUR EYES SET ON THE PROMISED LAND OF WISHLISTS AND A SUCCESSFUL YOU'VE GOT YOUR CREW YOU'VE GOT YOUR GAME PC OR CONSOLE PREMIERE.

  3. Slide 3: But Just as Much as Offer Riches and Fame, These Tides May Hinder Your Travel

    BUT JUST AS MUCH AS OFFER RICHES AND FAME, THESE TIDES MAY HINDER YOUR TRAVEL AND TURN OUT TO BE RATHER TRICKY TO MANOUVER IN YOUR MAY STRUGGLE TO BUILD COMMUNITY YOUR RESOURCES ENABLE YOU TO CONSIDER YOUR GAME MAY NEED POLISHING OR NEEDED TO GATHER INTEREST AND ONE PARTICULAR PLATFORM, NOT BE THE L

  4. Slide 4: Who Are We? We Are Your Lightkeepers on the Open Ocean

    WHO ARE WE ? WE ARE YOUR LIGHTKEEPERS ON THE OPEN OCEAN OUR MASCOT AND NAMESAKE IS KLABATER WE ARE VETERANS OF THE INDUSTRY WE ARE HERE FOR YOU WITH OUR - the good sea pixie whose equipment includes a AND OUR CRAFT OWN CREW OF EXPERTS ACROSS light to guide misguided sailors on their way home. A MYRI

  5. Slide 5: Our Pillars of Business & Competence

    OUR PILLARS OF BUSINESS & COMPETENCE I-PUBLISHING II-PORTING & QA III-GAME DEVELOPMENT

  6. Slide 6: We Are a Boutique Publisher and Porting Experts

    WE ARE A BOUTIQUE PUBLISHER AND PORTING EXPERTS Tailoring our services based on your needs is what we do best:

  7. Slide 7: Publishing Model and Porting Model

    PUBLISHING MODEL: STEP5 AGREEMENT STEP 1 \ STEP 2 STEP3 \ STEP 4 WE RECEIVE / WE RUN AN INTERNAL - WE ORGANIZE A KICK » EXTENT OF KLABATER A GAME PITCH EVALUATION -OFF MEETING ( WORK, OUR SERVICES “GDD 4 PRODUCTION SCHEDULE PORTING ¢ GAMEPLAY ¢ PRODUCTION SCOPE PUBLISHING se CONCEPT sy CHOICE OF TEC

  8. Slide 8: I Publishing - Let's Find the Audience for Your Game

    I PUBLISHING - LET’S FIND THE AUDIENCE FOR YOUR GAME, SHOWCASE IT AND ONCE ON THE MARKET - MONETIZE IT! Securing media publicity and showcasing Global release planning games on expo events Finding additional Sales opportunities, Social Media and Community i.e. cross-promotions, bundles, custom Manag

  9. Slide 9: I Publishing - Success of Our Own and Partners'

    I PUBLISHING - SUCCESS OF OUR OWN AND PARTNERS'

  10. Slide 10: Our Success Stories from 2022

    OUR SUCCESS STORIES FROM 2022

  11. Slide 11: Global release May 5th 2022

    Global release May 5th 2022 SRP $/EUR 19,99 Pre-order on PC, Xbox and Nintendo Switch

  12. Slide 12: Campaign results: social, press, video and community metrics

    24K Impressions 37 Videos 25+ Published Press Reviews 6+ Global Press Releases 26K Profile Visits 3.7M+ Views 12 Meta Critic Ranked Reviews 160+ Pieces of Coverage Engagement Rate 3.4% Meta Critic Score of 70% 5.6M+ Est. Coverage Views 82 Tweets IGN Website and Twitter Coverage 1.5K+ Engagements 600

  13. Slide 13: Global release April 21st 2022

    Global release April 21st 2022 SRP $/EUR 19,99 Pre-order on PC, Xbox and Nintendo Switch

  14. Slide 14: Campaign results: social, press, video and community metrics

    237K Impressions 4 Videos 17+ Published Press Reviews 5+ Global Press Releases 18.8K Profile Visits 35K Views 4 Meta Critic Ranked Reviews 98+ Pieces of Coverage Engagement Rate 1,9% Space.com WWW and Twitter 8.6M+ Est. Coverage Views 60 Tweets Coverage 1.3K+ Engagements 83 Videos, 66 Game Followers

  15. Slide 15: II Porting & QA - Let's Spread Your Wings Beyond the PC Market

    II PORTING & QA - LET’S SPREAD YOUR WINGS BEYOND THE PC MARKET Team of experienced programmers and Newest devkits for all platforms, i.e. PS4, QA onboard, as well as external partners PS5, Xbox One, Xbox One S Xbox One in porting companies and freelancers X, Switch SDEV, Switch EDEV Years of experie

  16. Slide 16: II Porting & QA - Successful Partnerships

    II PORTING & QA - SUCCESSFUL PARTNERSHIPS

  17. Slide 17: III Game Development - We Walk Our Talk with Our Own IPs

    III GAME DEVELOPMENT - WE WALK OUR TALK ON THE MARKET WITH OUR OWN IPS

  18. Slide 18: Trade Partners

    TRADE PARTNERS <b GLB Nintendo FANATICAL © ii##@ 50K LIC PlayStation. Posy eShop [|] +) Sik Suenioem cnnis =F STADIA (XBOX suey A SENBA prime sarin Humble Bundle Humble Store & eeriiGa

  19. Slide 19: Our Team

    OUR PILLARS OF BUSINESS & COMPETENCE Robert Wesołowski Mariusz Duda Błażej Wojcieszuk Olga Udała-Rogalska CFO and joint-CEO Publishing Manager SM & Community Manager Creative & Art Manager Michał Gembicki Justyna Urbańska Joanna Keler Mateusz Sadowski CMO and joint-CEO Biz Dev & Sales Manager Market

  20. Slide 20: Contact Information

    CONTACT INFORMATION [email protected] MARIUSZ DUDA MATEUSZ SADOWSKI Publishing Manager Content Manager [email protected] [email protected] +48 664 455 168

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