Carbon Studio S.a. · NEWCONNECT:CRB
Carbon Studio — Pitch Deck (February 2024)
18 slides from Carbon Studio's pitch deck, February 2024
Slide 1: Gesture-based Spellcasting Returns!
Gesture-based Spellcasting Returns!
Slide 2: About Game
About Game The Wizards 2 is the much-anticipated next chapter in the critically acclaimed The Wizards franchise. Unleash your creativity through customizable gesture-based spellcasting, solo adventures, and epic co-op experiences, all within a non-linear world of Meliora. Choose from three distinct
Slide 3: Our Ultimate Goal
OUR Ultimate Goal Over 4 50 0 00 co pies s old Elevating The Wizards Series At the heart of The Wizards 2 lies our ultimate goal: to create an unparalleled VR experience that transcends the boundaries of imagination. 450,000+ Players Became Wizards Enhanced Gesture-based Spellcasting The Next Magica
Slide 4: What's Unique?
WHAT’S UNIQUE? Enhanced Gesture-based Spellcasting Our unique technology known from The Wizards franchise returns with even more functionalities and a greater number of spells to cast. We bring the best spellcasting mechanics in VR known to date! Pioneering XR Potential The Wizards 2 leads the way i
Slide 5: Game Pillars
Game Pillars Class-based Solo & Coop Gameplay Enhanced Gesture-based Spellcasting Non-linear World of Meliora
Slide 6: Game Pillars
Game Pillars Class-based Solo & Coop Enhanced Gesture-based Non-linear World of Gameplay Spellcasting Meliora Embark on an epic adventure alone or We've advanced the spellcasting Dive into a captivating realm where with friends as our class-based Solo technology from the previous your choices shape
Slide 7: Why VR?
Why VR? Immersive and Engaging Gameplay The gesture-based spellcasting mechanic allows players to physically interact with the virtual environment, making them feel like they are truly casting spells with their own hands. Enhanced Sense of Presence and Exploration VR allows for a more profound conne
Slide 8: Wizards Classes
Wizards Classes Elementalist Arcane Vanguard Luminar Ruler of Elemental Forces Explosive Frontline Spellcaster Conjurer of Radiant Beams Each class has unique spells and gameplay characteristics. A chosen class works like an RPG character - a new one can be created and added to your profile. Each cla
Slide 9: Immersive Combat
Immersive Combat Personal Gesture-based Spellcasting Transforms every player's unique movements into powerful and personalized spells, creating an intimate connection between the wizard and their magical journey. Meaningful Combat Every gesture and mana choice carries weight, infusing strategic dept
Slide 10: Early Prototype
Early Prototype
Slide 11: Customisation
Customisation Spells Craft your own magical journey in The Wizards 2 as players can personalize their character by choosing additional spells, fostering experimentation and the creation of personalized builds. Appearance Unlock extensive customization options, offering players a diverse array of cho
Slide 12: Customization
Customization Spells Craft your own magical journey in Project Magic by selecting the spells that resonate with your wizard's style. With unique pools of spells for each Wizard class, players can personalize their character by choosing additional spells, fostering experimentation and the creation of
Slide 13: Project Overview
‘e. > PROJECT OVERVIEW
Slide 14: Game Information
Game Information Type of Release Digital Genre Action, Adventure Storefront Meta Quest, PC VR, PS VR2 Developer Carbon Studio Publisher Carbon Studio Players Single player, Multiplayer (Coop) Release 2026 (TBC) Business Model Premium Pricing TBD Age Rating PEGI 12+ Languages EN, DE, ES, FR, JP, zh-C
Slide 15: Project Timeline
Project Timeline WE ARE HERE Q1 2024 Q3 2024 Q4 2024 Q3 2025 Q2 2026 Q3 2026 Concept Vertical Production Alpha Beta / QA Launch slice starts Ready
Slide 16: Budget
Budget In our pursuit of crafting the most With this budget, we are committed to enchanting gaming experience, the delivering a truly spellbinding adventure to estimated total budget for The Wizards 2 is over 450,000 fans that exceeds expectations set at 2.0 million USD. This investment and leaves b
Slide 17: Who Are We?
Who Are WE? ❖ we are Carbon Studio - early VR game developers since 2016 ❖ we create VR games for all global markets (Americas, Asia, Europe) ❖ we develop for all VR HMDs ❖ we successfully published 6 VR titles (and counting…) ❖ we are a 40-strong team of excellent developers! ❖ we specialize in Unr
Slide 18: Thank you!
Thank you! . # 4. { Cc carbon studio ¥" PA