Tinybuild Inc. · LSE:TBLD

Tinybuild — H1 2025 Earnings Presentation

28 slides from Tinybuild's earnings presentation, Sep 16, 2025

  1. Slide 1: HY 2025 Results Presentation

    HY 2025 RESULTS PRESENTATION

  2. Slide 2: Disclaimer

    DISCLAIMER IMPORTANT: You must read the following disclaimer before continuing. The following disclaimer applies to the following presentation and you are therefore advised to read this disclaimer carefully before reading, assessing or making any other use of the presentation. In accessing the prese

  3. Slide 3: Presenting Today

    PRESENTING TODAY Alex Nichiporchik - CEO, Founder 20+ years' industry experience. Pro-gamer, shipped over 20 titles as Producer, discovered pillar titles and built relationships with key influencers. Giasone (Jaz) Salati - CFO 20+ years’ finance experience. Top ranked equity research analyst, and Chie

  4. Slide 4: Agenda - HY 2025

    AGENDA - HY 2025 OPERATIONAL REVIEW FINANCIAL REVIEW STRATEGY APPENDIX 4

  5. Slide 5: Operational Review

    OPERATIONAL REVIEW Alex Nichiporchik, CEO

  6. Slide 6: HY 2025 - Back in the Game

    HY 2025 - BACK IN THE GAME ▪ Own-IP strategy payback, both on back catalogue and new titles ▪ Strongest pipeline ever - four games in the top 100 Steam global wishlist ▪ Cost management and data-driven capital allocation boost investments in high-potential games ▪ Focus on cash generation here to st

  7. Slide 7: HY 25 Highlights

    HY 25 HIGHLIGHTS $17.0m $4.2m >90 games portfolio consolidated revenues Adj. EBITDA1 85% 100% $4.6m of sales from Own-IP cash at the end of June ‘25 of sales from catalogue 1 Adjusted EBITDA excludes expenses related to the IPO, one-off legal fees and share based compensation expenses; includes amor

  8. Slide 8: Own IP

    OWN IP OVER 90 GAMES CREATING FRANCHISE POTENTIAL HY25 FY24 85% OWN-IP AS % OF GAMING REVENUE* 8 * Gaming revenues exclude revenues from Development Services and Events

  9. Slide 9: Back Catalogue / Front List

    BACK CATALOGUE / FRONT LIST 100% BACK CATALOGUE* AS % OF GAMING REVENUES** * Back catalogue is defined as any games released in the prior financial year and before 9 ** Gaming revenues exclude revenues from Development Services and Events

  10. Slide 10: Financial Review

    FINANCIAL REVIEW Giasone (Jaz) Salati, CFO

  11. Slide 11: HY 25 - Summary

    HY 25 - SUMMARY Net Game Revenues 1 Adj. EBITDA 2 Software Development ▪ Net game revenue in H1 2025 were $16.2m ▪ Adj. EBITDA was $4.2m in H1 2025 ($2.3m ▪ Capitalised software development costs (flat y-o-y) thanks to strong catalogue loss in H1 2024) thanks to a favourable decreased to $6.2m ($8.7m

  12. Slide 12: Profit & Loss

    PROFIT & LOSS (6m to 06/30/2025, unaudited, $'000) Game and merchandise royalties Development Services H1 25 16,129 100 H1 24 14,648 1,526 change 10.1% -93.4% Events 751 590 27.3% Total Revenue 16,980 16,764 1.3% ▪ Revenues from game sales increased 10% offsetting the $1.4m decline in platform deal

  13. Slide 13: Adj. EBITDA

    ADJ. EBITDA $4.2m Adj. EBITDA in H1 2025 ▪ H1-weighted Adj. EBITDA in 2025 due to revenue mix ▪ Unusually low marketing costs due to timing of release schedule ▪ H2 increase in dev costs amortisation (new launches) 13

  14. Slide 14: Cash Flow

    CASH FLOW (6m to 06/30/2025, unaudited, $'000) Profit/ Loss for the period H1 25 2,721 H1 24 (6,486) change Share-based payments 110 102 7.8% Amortisation of intangible assets 5,525 6,295 -12.2% Impairment of goodwill & intangible assets 1,081 3,028 -64.3% Depreciation of tangible fixed assets 86 303

  15. Slide 15: Development Costs

    DEVELOPMENT COSTS $6.2m DEVELOPMENT INVESTMENTS 40 PROJECTS UNDER DEVELOPMENT ▪ Software development investments decreased in H1 ▪ Over 5 projects with annual spend of $500k+, including catalogue and 2025 due to timing, new titles signed unreleased titles. No game accounted for more than 15% of tota

  16. Slide 16: Balance Sheet

    BALANCE SHEET (6m to 06/30/2025, unaudited, $'000) Intangible Assets 30 June 2025 41,034 31 Dec 2024 41,750 change -1.7% Property, plant and Equipment 117 661 -82.3% Other Assets 411 408 0.7% Total non-current assets 41,562 42,819 -2.9% Trade and other receivables 3,929 7,951 -50.6% Cash 4,620 3,088

  17. Slide 17: Cash Utilisation

    CASH UTILISATION $4.6m CASH AT 30 JUNE 2025 ▪ Cash position improved to $4.6m at the end of June 2025 thanks to a strong operational performance ▪ $6.2m investments in development of new games ▪ M&A generated $1.0m net proceeds (disposal of Red Cerberus) 17

  18. Slide 18: Strategic Review

    STRATEGIC REVIEW Alex Nichiporchik (CEO, Founder)

  19. Slide 19: Five Year Plan

    FIVE YEAR PLAN IP ORIGINATES FROM REFOCUS ON COST CONTROL, NEW IP LAUNCH, MORE ANIMATIONS & INTERACTIVE MEDIA 1,000 HOUR GAME STRATEGY PROGRESS ON LIVE ACTION MEDIA AND TV SERIES 2023 2024 2025 2026 2027 INVESTMENTS IN HIGH-POTENTIAL CROSS MEDIA FUELED BY TITLES, LIVE ACTION MEDIA PROFITABLE FRANCHI

  20. Slide 20: Case Study: The King Is Watching

    CASE STUDY: THE KING IS WATCHING ▪ Roguelite kingdom builder (new IP) ▪ Short development cycle ▪ Independent internal team success -> top 3 launch on Steam 20

  21. Slide 21: Case Study: Kingmakers

    CASE STUDY: KINGMAKERS ▪ Action/strategy sandbox (new IP) ▪ 4-year investment in technology ▪ Extended development cycle -> top 9 wishlisted on Steam 21

  22. Slide 22: Case Study: D-Side

    CASE STUDY: D-SIDE ▪ Deadside console launch after 5y early access PC ▪ Duckside short development cycle ▪ Modding successfully added ▪ Procedural map generation to come -> Franchise expansion based on HN blueprint 22

  23. Slide 23: Announced Pipeline

    ANNOUNCED PIPELINE 1. ALL WILL FALL - a physics based city builder 2. Ferocious (top 100) - a survival shooter in which you will discover a lost prehistoric world full of deadly creatures 3. Hello Neighbor 3 - a physics-powered heist / home-alone game by the creator of Hello Neighbor 4. Hozy - a coz

  24. Slide 24: Multimedia

    MULTIMEDIA ▪ S3 Animated series ▪ Hello Neighbor movie script and production ongoing -> full multimedia development

  25. Slide 25: Closing Remarks

    CLOSING REMARKS Alex Nichiporchik (CEO, Founder)

  26. Slide 26: Core Strategy

    CORE STRATEGY …across Global …creating long …focused on IP multiple developer term scalable ownership… media publisher… franchises… formats 26

  27. Slide 27: Outlook

    OUTLOOK The Board remains confident the Company has adopted the right strategy and is on track to deliver results ahead of expectations 27

  28. Slide 28: Build

    Build

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