Boombit Sa Class B · GPW:BBT
Boombit Sa Class B — Q3 2022 Earnings Presentation
19 slides from Boombit Sa Class B's earnings presentation, November 2022
Slide 1: Financial Results Q3 2022
FINANCIAL RESULTS Q3 2022 NOVEMBER 2022 1
Slide 2: Key information
Key information. $15.3M $49.9M Resolution of the Board regarding revenue from games revenue from games $0.8M advance dividend for 2022 72.6M 215.5M installs installs Development of Play-And-Earn $2.1M BoomPick adjusted net profit Q3 2022 Q1-Q3 2022 HIGHLIGHTS 2
Slide 3: Top games by revenue
Top games by revenue. $49.9M +11% revenue from games revenue increase in Q1-Q3 2022 Q1-Q3 2022 vs Q1-Q3 2021 Q1-Q3 2022 games by revenue The most important games released in 2022 1. Hunt Royale $12.88M 2. Darts Club $3.91M 3. Crazy Plane Landing $2.80M 47% of total 4. Car Driving School Simulator $2
Slide 4: Financial Results
BOOMBIT FINANCIAL RESULTS — _ BOOMBIT WT Bie}
Slide 5: Revenue From Games
Revenue in Q3 2022 Revenue From Games. $15.3M revenue in Q3 2022 (+3% Y/Y, -18% Q/Q) $49.9M revenue since the beginning of the year Stable share of Mid-Core games Revenue* ($M) Revenue* ($M) 5 *Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy a
Slide 6: Main Variable Costs
Main Variable Costs. $11.6M variable costs in Q3 2022 (-20% Q/Q) $3.8M revenue net of variable costs in Q3 2022 (-10% Q/Q) Main Variable Costs* ($M) Revenue Net of Variable Costs* ($M) 6 *Presented UA costs include costs from soft launch, which according to Groups' accounting policy are capitalized
Slide 7: Hyper-Casual
Revenue in Q3 2022 Hyper-Casual. $9.2M revenue in Q3 2022 (-17% Q/Q and -1% Y/Y) $28.2M revenue in Q1-Q3 2022 (-7% Y/Y) Stable Revenues - User Acquisition Revenue and User Acquisition* ($ M) Installs (M) Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022 Q3 2021 Q4 2021 Q1 2021 Q2 2022 Q3 2022 Q4 2022
Slide 8: Mid-Core and Casual
Revenue in Q3 2022 Mid-Core and Casual. $6.2M revenue in Q3 2022 (+13% Y/Y) $21.7M revenue in Q1-Q3 2022 (+47% Y/Y) Hunt Royale and Darts Club among best earning titles Revenue and User Acquisition* ($M) Installs (M) Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3
Slide 9: Costs
Costs. In Q3 2022, costs as a percentage of revenue kept at the safe level of 27% (25% w Q2 2022) $1.5M for development of Play-And-Earn projects in Q1-Q3 2022 Cost categories other than main variable costs ($ M) Investments in Play-And-Earn projects ($ M) $1.5 M - Play-And-Earn projects development
Slide 10: Investments
Investments. Higher expenses Q/Q due to new Mid-Core projects Increase of the share of Mid-Core and Casual games Development of Play-And-Earn projects CAPEX and investments ($M) Investments structure (CAPEX and P&L) in Q3 2022 10
Slide 11: Results
Results. Revenue ($ M) EBITDA ($ M) Adjusted net profit* ($ M) +3% -18% -5% +38% - +50% Q1-Q3 2021 Q1-Q3 2022 *In Q2 2022, fair value valuation of Operating segments results Superscale Sp. z o.o. shares and, in Mobile games Mobile games Play-And-Earn TOTAL Q3 2022, write off of loan and trade receiva
Slide 12: Outlook
12 BOOMBIT OUTLOOK ON PSSSOES Ga » — e's
Slide 13: Outlook 2022+
Outlook 2022+. New releases and soft launches Play-And-Earn of Hyper-Casual, projects development Mid-Core and Casual games Change of Releases of the first projects advertising mediation partner for IronSource Mobile Ltd New initiatives GRY MOBILNE PLAY AND EARN 13
Slide 14: Play-And-Earn roadmap: BoomLand platform
H1 2022 Q3 2022 Q4 2022 H1 2023 ARCHITECTURE DESIGN BOOMLAND PLATFORM LAUNCH NFT SALE HUNTERS-ON-CHAIN LAUNCH POLYGON PARTNERSHIP CERTIK AUDIT COMPLETE MAGIC EDEN PARTNERSHIP … 2 GAMES PUBLISHED HUNTERS-ON-CHAIN SOFT LAUNCH 3 STUDIOS ONBOARDED Done / in progress 14
Slide 15: PlayEmber
PlayEmber. Combination of traditional mobile games (web2) with NEAR blockchain (web3) Tests on games from the BoomBit Group portfolio and external developers Pre-seed completed - over $2.6M under signed contracts Expansion of the blockchain experts team 15
Slide 16: Summary
Summary. RESULTS PLANS $49.9M revenue from games in Q1-Q3 2022 Release of the first (incl. $15.3M in Q3 2022) Play-And-Earn projects: BoomLand and PlayEmber $2.1M adjusted net profit in Q1-Q3 2022 Development of the Hyper-Casual, Casual 215.5M installs in Q1-Q3 2022 and Mid-Core games portfolio (incl.
Slide 17: Attachments
17 BOOMBIT ATTACHMENTS
Slide 18: Key financial data
Key financial data. $k Q1 2021 Q2 2021 Q3 2021 Q1-Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q1-Q3 2022 Revenue* 11,250 18,846 14,808 44 904 16,746 15 888 18 681 15 418 49 987 Revenue - 4,197 5,342 4,457 13 996 4,657 3 955 4 230 3 838 12 023 variable costs EBITDA 2,144 2,732 1,859 6 735 2,312 1 450 1 30
Slide 19: Thank You
Thank You Investor relations contact: Michał Dalba +48 533 339 770 [email protected]