Geechs Inc. · TSE:7060
Geechs — Q1 FY3/2023 Earnings Presentation
33 slides from Geechs's earnings presentation, Aug 9, 2022
Slide 1: Financial Results Briefing, 1st Quarter FY ending March 2023
Fiscal Year Ending March 31, 2023 1st Quarter Financial Results Briefing Financial Results Briefing August 9, 2022 TSE Prime Market: 7060 0 ©2022 geechs inc.
Slide 2: Contents
Financial Results Briefing 1 Corporate Profile 02 2 Financial Results 07 3 Appendix 18 Contents Contents 1 ©2022 geechs inc.
Slide 3: Corporate Profile
Financial Results Briefing Corporate Profile 1 2 ©2022 geechs inc.
Slide 4: geechs Group [geek tech]
geechs Group [ geek tech ] Having technical groups as partners who have outstanding and deep knowledge in the IT and Internet fields. Supporting the work styles of all those involved and providing values through our technologies. 3 ©2022 geechs inc.
Slide 5: Make the biggest impression in the 21st century
Grand Vision Our Grand Vision is “Make the biggest impression in the 21st century” . Regardless of changes in the business environment, always “challenge” difficult issues and “enjoy” the process, link it to “growth”, and by repeating these processes, we will create a lot of “impressions” to the wor
Slide 6: Group Corporate Profile
Group Corporate Profile Our Group Companies Name geechs inc. (TSE Prime Market : 7060) IT Freelance Matching Business x-Tech Business Management President & CEO Naruhito Sonehara Foundation August, 2007 Seed Tech Business Location Shibuya-ku, Tokyo, Japan Capital Stock 1,101 (in JPY MM) Segmentation
Slide 7: geechs Group Advantage
geechs Group Advantage A Portfolio Management that Enhances Growth, Stability, and Profitability Enhancing Management Stability and Maximizing Business Synergies IT Freelance Matching Business Further growth for mainstay earnings while driving the market as a main business Game Business Stock-type p
Slide 8: Financial Results
Financial Results Briefing Financial Results 2 7 ©2022 geechs inc.
Slide 9: Executive Summary FY3/2023 1Q
Executive Summary FY3/2023 1Q ◼ In our main segment, IT Freelance Matching Business, sales and profits both grew over 20% year on year, continuing from the previous fiscal year. On the other hand, the Game Business recorded losses due to the second-half-weighted performance as originally planned and
Slide 10: Segment Information FY3/2023 1Q
Segment Information FY3/2023 1Q ◼ IT Freelance Matching Business Highest-ever net sales in 1Q, exceeding ¥0.5 billion. Earnings also trended above plan ◼ Game Business Losses due to second-half-weighted plan from the beginning, as well as the rescheduling of titles ◼ Seed Tech Business While offshor
Slide 11: IT Freelance Matching Business (1/3)
IT Freelance Matching Business (1/3) ◼ Quarterly Gross Sales Exceeded ¥3.0 billion and Net Sales Exceeded ¥0.5 billion! ◼ The 1Q segment profit margin remained high at over 50%, partly due to advertising investment being carried out from 2nd Quarter onward ◼ Following on from 4th Quarter of the prev
Slide 12: IT Freelance Matching Business (2/3)
IT Freelance Matching Business (2/3) ◼ Number of IT Freelancers Under Contract increased at regional sites, with 1Q growth achieving a record high of more than 600 person-months ◼ The transaction ratio, which represents the supply and demand in the IT Freelance Market, has remained at a high level o
Slide 13: IT Freelance Matching Business (3/3)
IT Freelance Matching Business (3/3) ◼ The number of new client companies is growing steadily, due to the effective advertisement toward companies. ◼ The pace of new IT Freelance registrants is exceeding 1,000 per year 1Q ( YoY ) (Company) (People) Number of New Clients 1,400 350 1,350 Number of Exi
Slide 14: Advertising Investment in IT Freelance Matching Business
Advertising Investment in IT Freelance Matching Business ◼ Support the Fuji Television virtual adventure island event (“Netaverse”), attracted more than 600,000 visitors in 2021 (from mid -August to late August) ◼ From this event, our PR has been started and Mr. Koji Kato was appointed as our ambass
Slide 15: Game Business
Game Business ◼ Segment loss due to the second-half-weighted performance as originally planned and the rescheduling of titles ◼ The decline in recurring sales was attributable to a decline in sales of R/S *1 and operations of titles expected to be closed ◼ One new development project was ordered and
Slide 16: Other Business
Other Business Topics Seed Tech Business 1Q ( YoY ) ◼ “sodatech” business resulted in a loss as planned due to continued investment in content development ◼ Use of a brand representative to strengthen branding (see next page) Net Sales 25 million yen ( -23.7%) ◼ Offshore development sales were growi
Slide 17: Advertising Investment of sodatech
Advertising Investment of “sodatech” ◼ Appointed Mr. Junpei Mizobata, one of the official ambassadors of “Project to Energize Nippon from Small and Medium Enterprises” as an ambassador of “sodatech” ◼ Maximize advertising effectiveness by utilizing various advertising media and websites (for one yea
Slide 18: Renewal of Corporate logo
Renewal of Corporate logo On geechs’ 15th anniversary on August 23, 2022, we will renew our logo to further business growth and the realization of a sustainable society, following the transition from the 1st Section of the TSE to the prime market. [ geek tech ] In the IT and Internet fields With a t
Slide 19: Appendix
Financial Results Briefing Appendix 3 18 ©2022 geechs inc.
Slide 20: IT Freelance Matching Business
IT Freelance Matching Business Technology Resource Sharing Platform Growing companies in IT field Internet companies Portfolio Information Website ◼ Med Tech Services ◼ Ad Tech Continuously owned Approximately ◼ Real Estate Tech ◼ Fin Tech 1,500 or more properties ◼ EC Matching 3,300 ◼ HR Tech ◼ Ed
Slide 21: Source of growth
Source of growth Financial Figures Business KPIs Key Success Factor Platform value Monthly Orders Trust from Outsourcing Matching Capabilities Gross Sales per order IT Freelance and Clients Gross Sales Contract period Net Sales (Source of Growth) Support Capabilities/ Retention rate Engagement Gross
Slide 22: geechs Strength
geechs Strength Supporting team structure of Swift and optimal matching 3 supporters for 1 IT Freelancer Support ◼ Beneficial support as a project mentor ◼ Speedy matching by making all processes online Capabilities ◼ Beneficial support from career advisors ◼ Taking into account preferences other th
Slide 23: Relationships with IT Freelance
Relationships with IT Freelance Engagement enhancement by maintaining effective long-term contact with IT Freelancers Increasing Registration Business Start of Lead acquisition Matching Contract recognition interview negotiations operations Marketing Automation Lead generation Lead Naturing Customer
Slide 24: Differentiation from Similar Businesses
Differentiation from Similar Businesses Developing a platform specializing in mid- to high-spec core IT Freelance geechs Crowdsourcing IT technician dispatch Freelancers Registrant IT Freelance(Main Business) (Side Business/Main Business) Dispatched worker Major System Major Clients Internet Service
Slide 25: Engagement
Engagement By enhancing our engagement with IT Freelance, Strengthening Continuous Partnerships to Maximize Business We provide 46 benefits for IT Freelance to resolve the causes of uncertainty Benefit Program and can work with peace of mind for for IT Freelance a long time. ◼ Conducting seminars on
Slide 26: Game Business
Game Business 1. Specialize in Partner Strategy With solid technical capabilities centered on Unity / PHP, we have stabilized our earnings base through contract development and operation, and won a revenue share for strong titles. Expanded orders for globally © We Work distributed titles. 2. Game de
Slide 27: Differences between Developer and Publisher
Differences between Developer and Publisher As for the future strategy of the Game Business Aiming to be a developer of global distribution titles Developers (Our company) Publisher Main Roles planning, development, and operation of titles planning, distribution and promotion of titles ⚫ Planning an
Slide 28: Game Business - Business and Revenue Image
Game Business -Business and Revenue Image- Business Model Revenue Image ◼ We are a developer exclusively entrusted with the planning, ◼ In the planning and development period, from FY3/22, the same development, and operation of games from a major publisher amount of development costs were recorded a
Slide 29: Seed Tech Business
Seed Tech Business Seed Tech Inc. 1. Provision of SaaS-type DX/IT Human Development Business-Offshore Development Business Education Business-IT and Global Human Resource Development- Resource Development Platform Funds Offering “sodatech” Providing DX/IT Human Resource Development Service “sodatech
Slide 30: x-Tech Business
x-Tech Business 1. Digital Marketing Support for the Golf Industry Promote golf xIT, and provide digital marketing support for owned media development, D2C construction, SNS management agency, etc. 2. A wealth of production track record and operations know-how In addition to specialized golf agents
Slide 31: ESG Statement & Map
ESG Statement & Map Under way based on the ESG Statement and the ESG Map ESG Map Toward a society where employees can work with peace of mind ◼ Solve the shortage of IT human resources in companies and Pride in Reducing Environmental Impact promote the enhancement of IT human resources ◼ The Role of
Slide 32: Performance Highlights
Performance Highlights Fiscal Year-End FY3/20 FY3/21 FY3/22 1Q of FY3/23 Net Sales (thousand yen) 3,544,309 3,427,816 5,388,647 1,026,054 Ordinary income (thousand yen) 675,446 713,942 1,135,706 -118,098 Net income attributable to owners of parent (thousand yen) 390,651 457,755 705,194 -96,358 Compr
Slide 33: Notes regarding Forward-Looking Statements
Notes regarding Forward-Looking Statements The information contained in this presentation is based on a number www.geechs.com of assumptions. These statements are not intended to assure or guarantee the achievement of future numerical targets or measures. Please note that actual results may differ d