Ctw · NASDAQ:CTW
Ctw — Investor Presentation (October 2026)
20 slides from Ctw's investor presentation, October 2026
Slide 1: Investor Presentation October 2026
Investor Presentation October 2026 NASDAQ: CTW
Slide 2: Disclaimer
Disclaimer Forward-Looking Statements This presentation by CTW (the “Company”, “We” or “Our) contains forward-looking statements. All readers should not rely upon forward-looking statements as predictions of future events. Except as statements other than statements of historical facts contained in t
Slide 3: The World's Leading Anime IP-Based H5 Gaming Platform
The World’s Leading Anime IP-Based H5 Gaming Platform
Slide 4: CTW: Platform for Anime IP Monetization
CTW: Platform for Anime IP Monetization Company Established: 2013 in Tokyo, Japan Countries with paid users 1: 200+ Snapshot Shares outstanding 2: 62.5M total (Class A & B), 2.5M share public float is the infrastructure layer Cash on hand 2 : $14.4M for global anime Debt-free balance sheet 2 IP mone
Slide 5: Scalable Model Built for Asymmetric Returns
Scalable Model Built for Asymmetric Returns Small, capped pipeline bets in. Select outsized winners scaled up. Controlled risk at every step. Portfolio of IP × Game Scale the Winners New Game “Bets” launched on G123 Double down on user acquisition. Maximize ROAS & lifetime value. License anime IPs 1
Slide 6: High-Margin, Low-Risk Revenue Share Model
High-Margin, Low-Risk Revenue Share Model G123 Game Platform Proprietary intelligence & operational excellence center IP Holder/Publisher Users Partners with CTW In-Game Popular IP for IP rights Purchases Play on any device, Deep IP Holder Relationships at any time, enabling fast pipeline Unmatched
Slide 7: G123: The Global Home for Anime IP Gaming
G123: The Global Home for Anime IP Gaming G123 Gaming Platform Licensed Japanese anime IP Free-to-play games HTML5 (H5) Mobile, tablet, and PC No download, registration or installation 11 PARTNERSHIPS 26 50 30 1 1 PARTNERSHIPS 38 30 PARTNERSHIPSWITH WITH PARTNERSHIPS GAMEDEVELOPERS GAME DEVELOPERS W
Slide 8: Globally Recognized IP Franchises on G123
Globally Recognized IP Franchises on G123 High School DxD Queen's Blade High School of the Arifureta Negima! Magister Dead Day 0 Negi Magi Kakegurui So I'm a Spider, So Doraemon The Apothecary Diaries Crayon Shin-chan What? Palace Chronicles 8
Slide 9: Anime Global Expansion Driving Structural Tailwinds
Anime Global Expansion Driving Structural Tailwinds Key Market Drivers Mobile Gaming Market Global Anime Market 4 ¥6T (~$40B) 9.7% CAGR 9.6% CAGR Japanese government’s 2033 target for overseas anime sales under the New Cool Japan Strategy (vs. ¥2.17T in 2024) 1 2026E–2034E 2026E–2034E $289B 13% CAGR
Slide 10: Expanding Global Community of Gamers & Anime Fans
Expanding Global Community of Gamers & Anime Fans 200+ Non-Japanese Revenue mix rapidly expanding on a global scale Countries with Revenue Paying Users Going global, fast In-Game Purchases by Country Across 6 36% Share of in-game purchases · FY2026 30% Continents (FY2026) 19% Japan 64% South Korea 1
Slide 11: What Sets CTW Apart
What Sets CTW Apart High-margin, low-risk anime IP Proprietary AI powers 106% ROAS 1, gaming platform, built to scale accelerates localization, automates gamer support, compounding competitive edge Leading web-based anime IP gaming platform: original stories, Growth across four fronts: geographic an
Slide 12: Strong Unit Economics Built on Engagement
Strong Unit Economics Built on Engagement Deep engagement fuels strong monetization, with ad spend that more than pays for itself Engagement DRIVES $ Monetization PAYS BACK Advertising Returns 1.7 hrs Average daily time on platform per active user 1 $3.57 106% Return on ad spend (ROAS) 2 In-game pur
Slide 13: Established Base of Highly Engaged Users
Established Base of Highly Engaged Users Years of compounding growth and a deliberate FY2026 marketing pullback on weaker titles Cumulative Active Users Monthly Active Users Paying Monthly Active Users SINCE 2021 (CAU, in millions) (MAU, in millions) (PMAU, in thousands) 261 3.4 89 89 +170% 214 PMAU
Slide 14: High-Quality Revenue Growth
High-Quality Revenue Growth In-game purchases drive high-margin, recurring revenue, In-Game Purchases compounding through FY2025 $96.8M -10% YoY (FY26) In-game Purchases & Revenue ($ millions) Gross In-Game Purchases Revenue % Retained as Revenue $82.5M Revenue 84.5% 85.2% -9%, or -$7.9M YoY (FY26)
Slide 15: Structural Profitability
Structural Profitability +9% Segment profit and Adjusted EBITDA stay positive while CTW invests for growth. FY CAGR Segment-profit growth, 2026 net loss is investment-driven, not structural FY 2023-2026 Structurally profitable at the Adjusted EBITDA level in every period shown. Segment Profit Net In
Slide 16: Shareholder Base & Liquidity
Shareholder Base & Liquidity CTW – Stock Performance 2026 YTD 3.25 YTD high - $3.10 $1.87 close on 10/16 – 8.1% higher YTD 3.00 2.75 2.50 2.25 2.00 1.75 1.50 1.25 YTD low - $1.10 1.00 Stock Highlights Share Structure 62.5M total shares outstanding: YTD Performance: +8.1% (From 01/02/26 to 10/16/26)
Slide 17: Management Team
Management Team Ryuichi Sasaki Patrick Liu Akihiro Ishiwata Hairihan Tong CEO CFO EVP & Director CTO Ryuichi Sasaki is the Founder and Patrick Liu is Chief Financial Officer Akihiro Ishiwata is Director and Executive Hairihan Tong is Chief Technology Officer at CEO at CTW and creator of the G123 at
Slide 18: Thank You!
Thank You! Asset-Light Platform • Premium Anime IP Disciplined Execution • Global Opportunity Patrick Federle | Head of Investor Relations [email protected] 18
Slide 19: GAAP to Non-GAAP Reconciliation
GAAP to Non-GAAP Reconciliation Fiscal 2025 Fiscal 2026 FY 2023 FY 2024 H1 2025 H2 2025 FY 2025 H1 2026 H2 2026 FY 2026 GAAP Net income $3,398,384 $5,977,639 $638,785 $3,189,778 $3,828,563 $(1,161,240) $(2,970,428) $(4,131,668) Depreciation and amortization 779,368 2,067,706 1,323,096 1,350,159 2,67
Slide 20: Key Definitions
Key Definitions References in this presentation to: Active User Are to any user that spend at least one (1) minute on G123.jp platform during the which is calculated by summing the number of MAUs for each month during the applicable period. Active users are calculated based on cookie-based uniquenes