Qualcomm Incorporated · NASDAQ:QCOM
Qualcomm — Technical Presentation (July 2021)
33 slides from Qualcomm's technical presentation, Jul 20, 2021
Slide 1: Boundless XR and cloud gaming over 5G
July 20, 2021 @QCOMResearch Boundless XR and cloud gaming over 5G Qualcomm Technologies, Inc.
Slide 2: Agenda
1 2 3 4 Agenda How 5G enables Optimizing Optimizing Upcoming features in low-latency 5G to meet 5G to meet future 5G releases to applications boundless XR cloud gaming further improve low at scale requirements requirements latency applications 3
Slide 3: Delivering on the 5G vision
Delivering on the 5G vision Where virtually everyone and everything is intelligently connected 4
Slide 4: 5G unified air interface enables diverse use-cases
5G unified air interface enables diverse use-cases Enhanced mobile broadband High-bands Above 24 GHz (mmWave) Mid-bands 5G 1 GHz to 7 GHz NR Mission- Massive Low-bands critical Internet Below 1 GHz services of Things Licensed/shared/unlicensed Diverse services Diverse spectrum Diverse deployments 10
Slide 5: Expanding 5G beyond the smartphone
Expand eMBB to vehicles — initially with R14 C-V2X Expand mobile gaming including cloud gaming Expand fixed wireless access, integrated with Wi-Fi FSM100xx Expand 5G coverage Expand reach with our and performance small cell solutions Expand device classes to Expanding 5G beyond always connected PC/L
Slide 6: Enabling a new class of low-latency experiences
Cloud gaming Boundless VR Boundless AR Real time social interaction Spatial computing Enabling a new class of low-latency experiences 7
Slide 7: 5G is built for low-latency and high reliability
Shorter slot Fast processing Reliable beam Mini times timelines forming slots 1ms UL Ctrl UL Ctrl Low-band DL Ctrl UL Ctrl Data Data 0.5 ms UL Ctrl Mid-band Example URLLC TRP TRP 0.125ms mmWave 5G is built for low-latency and high reliability Our fundamental research has been contributed to 3GPP 8
Slide 8: Boundless XR
Mobile XR • Reliable, anywhere anytime usage • Ease of use with no setup • Battery powered sleek, ultra-light design • Leverages mobile ecosystem scale 5G PC-tethered XR • Not limited by power and thermal constraints • Expensive and niche for high-end experiences Boundless XR • Wires limit intuitive
Slide 9: Boundless XR uses split rendering over 5G
Edge cloud XR headset server 6-DoF head pose Encoded data Computationally intensive processing Low-latency, high-capacity, and Power-efficient, latency sensitive and graphics rendering high quality of service connectivity on-device rendering and tracking Boundless XR uses split rendering over 5G Dis
Slide 10: Motion-to-render-to-photon (M2R2P) animation video
Motion-to-render-to-photon (M2R2P) animation video 11
Slide 11: Boundless XR is ready for deployment
Boundless XR is ready for deployment Our multi-user 5G boundless VR system uses commercial products and platforms Targets private indoor deployments | Delivers end-to-end optimizations Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries. 12
Slide 12: Achieves initial KPIs for at-scale 5G boundless VR deployments
Latency1 Frame rate M2R2P latency < 70ms 2kx2k per eye 5G RTT < 20ms at 90 frames per second Immersive VR Photorealistic visuals 6-DoF mobility Throughput1 Robust and reliable Reliable average downlink throughput of ~50 Mbps Reliable uplink throughput of ~1 Mbps, 500 Hz pose Achieves initial KPIs fo
Slide 13: Multi-user boundless XR
Multi-user boundless XR Demo video — meeting KPIs Qualcomm 5G technology is licensed by Qualcomm Incorporated. Qualcomm 5G products are products of Qualcomm Technologies, Inc. and/or its subsidiaries. 14
Slide 14: Real life deployments have latency challenges
Real life deployments have latency challenges Dynamic RF environments1 with fading, motion, blockage and interference lead to latency spikes Motion Reflection Interference Blockage Large latencies lead to poor XR user experience At 90 fps, 1% of frames with large latencies leads to poor experience e
Slide 15: 5G device optimizations are key for good UX
5G device Low-latency Buffer Buffer packet optimizations processing are key for good UX Better beam management for improved reliability >25% Reduction in tail latencies due to our device optimizations SDAP Dynamic packet PDCP processing to meet RLC application latency requirements MAC Decode relevan
Slide 16: 5G device optimizations
RF blockage 5G device optimizations Demo video — overcoming RF challenges 17
Slide 17: 5G network optimizations are important for good UX
gNodeB Network QOS and delay-aware deployment parameters scheduler Select proper location, height, and Optimize for low latency Optimize for further network transmit power for better coverage, and low power performance improvement capacity and interference mitigation Slot structure Bandwidth HARQ RL
Slide 18: E2E optimizations translate to capacity improvements
E2E optimizations translate to capacity improvements Latency reduction can be traded off for relaxed packet delay bounds, leading to higher system capacity OTA system can support 6 boundless VR users per System capacity gNodeB on 100 MHz of system bandwidth due to E2E optimization1 With advanced upl
Slide 19: Boundless XR is ready for deployment in private networks
Boundless XR is ready for deployment in private networks Enterprise Industrial Private network1 1. Also referred to as non-public network (NPN) Arena gaming 20
Slide 20: The future — Boundless AR glasses at scale
The future — Boundless AR glasses at scale What will it take? Low-power low-latency 5G connectivity Low-power on-device processing sensors, mic, cameras, etc. Improved optics and display 21
Slide 21: Enabling 5G technologies for boundless AR
Enabling 5G Optimized edge processing technologies for Interfaces for XR split processing over 5G NR boundless AR Improved traffic awareness Optimizing scheduling1 in the network to improve user experience and network efficiency 5G NR Edge Cloud Low-power device features 3GPP based features and on-d
Slide 22: 5G NR is further enhancing device power efficiency
Rel-15: Bandwidth Rel-17: Discontinuous Part (BWP) PDCCH monitoring Narrow BWP for low/no traffic arrival Faster transition to sleep after XR burst Advanced 5G NR Rel-16: Cross-slot scheduling power saving Rel-17/18: Enhanced CDRX Gap between control and data to increase sleep techniques Align short
Slide 23: Boundless XR applications are virtually unlimited
Real-time interactive collaboration Shopping like never before Boundless XR applications are Multi-player gaming virtually unlimited Our mobile office or living room, with photorealistic graphics virtually anywhere 24
Slide 24: 5G cloud gaming is creating new experiences
Brings AAA Enables Faster input reaction Increase in simultaneous blockbuster titles cross-platform times from the device connected game play to palm of your hand games back to the cloud from anywhere 5G cloud gaming is creating new experiences Enabled by reliable, low-latency 5G connectivity | Cons
Slide 25: Cloud gaming leverages the same building blocks as XR
Cloud gaming leverages the same building blocks as XR Mobile device 5G Core Central/edge Control cloud Encoded data Console-quality Low-latency and Power-efficient on-device graphics rendering high-reliability link processing Requirements Controller to render Cloud/edge On-device C2R2P < 133ms1 = +
Slide 26: 5G device optimizations improve the gaming experience
How much does Latency latency matter? reduction Near Cell edge 5G device cell and mobility optimizations improve the 5G RTT latency CDF gaming >35% Low latency is critical experience for user experiences Reduction in tail latencies due to our device Optimizations for XR Cell edge and mobility optimi
Slide 27: Migration to 5G SA mode will help improve latency
Migration to 5G SA Non-Standalone mode will help Standalone (NSA) option improve latency (SA) option 4G Evolved 5G Next Packet Core Gen Core Core network optimized for latency 4G RAN 5G RAN 5G RAN 5G control sent over Data and control LTE link over 5G NR link Dual connectivity 28
Slide 28: Migration from central cloud to local edge will improve latency
A scalable and flexible wireless edge More centralized Lower latency Lowest latency Regional Local cloud edge UPF UPF Cell sites Boundless XR / gaming CU-UP Migration from CU-UP DU eMBB RU central cloud to Local edge scenario local edge will CU-UP eMBB DU RU improve latency CU-CP Centralized scenari
Slide 29: Advanced 5G features will further improve UX
Release 16 Release 17 Enhanced DL/UL MIMO and Further improved MIMO multiple transmission points Unlicensed for e.g., higher mobility eMBB Unlicensed spectrum including enhancements standalone and license assisted apply to XR and cloud gaming eURLLC with uplink power boosting and uplink cancellation
Slide 30: Driving the 5G technology evolution in the new decade
Driving the 5G technology evolution in the new decade Longer-term evolution to Rel-20+ evolution deliver on the 5G vision Rel-191 Rel-181 New verticals, deployments, use cases, spectrum Unified, future-proof platform Rel-171 Rel-161 Rel-15 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027+ Rel-15 eM
Slide 31: 5G enables boundless XR and cloud gaming at scale and is ready for commercialization
5G enables boundless XR and cloud gaming at scale and is ready for commercialization The 5G evolution has a strong roadmap for enhanced low-latency experiences and deployments We are making boundless XR and cloud gaming possible with end-to-end 5G algorithm development and optimization 32
Slide 32: Questions?
www.qualcomm.com/5g www.qualcomm.com/news/onq Questions? @QCOMResearch Connect with Us https://www.youtube.com/qualcomm? http://www.slideshare.net/qualcommwirelessevolution 33
Slide 33: Thank you
Thank you Follow us on: For more information, visit us at: www.qualcomm.com & www.qualcomm.com/blog Nothing in these materials is an offer to sell any of the References in this presentation to “Qualcomm” may mean Qualcomm components or devices referenced herein. Incorporated, Qualcomm Technologies,