DoubleDown Interactive Co., Ltd. · NASDAQ:DDI
DoubleDown Interactive — Q1 2025 Earnings Presentation
18 slides from DoubleDown Interactive's earnings presentation, May 14, 2025
Slide 1: DoubleDown Interactive Investor Presentation
DOUBLEDOWN INTERACTIVE INVESTOR PRESENTATION COM a)
Slide 2: Disclaimer and Forward Looking Statements
This investor presentation (this “Presentation”) is for informational purposes only and does not constitute an offer change. In addition, this Presentation does not purport to be all-inclusive or to contain all of the information that to sell, a solicitation of an offer to buy, or a recommendation t
Slide 3: Leading Provider of Free-to-Play Social Casino and iGaming Digital Games
Leading Provider of Free-to-Play Social Casino and iGaming Digital Games Formidable competitive moat in social casino gaming Differentiated Gaming Segments Strong monetization platform and sticky customer base Free-to-Play 1 Social Casino/Casual Significant growth opportunity in free-to-play casual
Slide 4: Among the first social casino publishers leveraging authentic, land-based casino slot content
n Among the first social casino publishers leveraging authentic, land-based casino slot content on Facebook n Early adopters are “sticky” and the best payers n Exclusive partnerships with IGT and DoubleU Games provides access to proven portfolio of 2,000+ slot titles n Strategic all-in-one approach
Slide 5: Tailored content improves user engagement
Given Free Chips es Pass Time Plays Purchases Given Free Additional Plays Chips Chips Downloads App Views Ads or Desires Searches More Chips Rich player insights leading to Tailored content improves user engagement further monetization opportunities
Slide 6: Company timeline 2010-2024
2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Slide 7: Casual Gaming Market Opportunity
Casual Gaming Market Opportunity n Comprehensive operating experience $7B n Engineering-driven culture and DNA (~100 technology and Social Casino content development engineers) Games1 n Robust technology platform built to scale n Centralized, cloud-based platform supports scalability of games on a g
Slide 8: SuprNation: $36.5M All Cash Transaction Completed in October 2023
Our SuprNation business continues to build on its 2024 momentum with first quarter revenues $36.5M All Cash Transaction rising 59% year over year to $13.2 million, as we Completed in October 2023 strategically increase our investments in new player acquisition in the core Sweden and U.K. Key Highlig
Slide 9: Serviceable Market Opportunity
Serviceable Market Opportunity Main Current Markets Potential Expansion Markets U.K. $8.4 Sweden $1.8 Italy $4.9 France $3.3 1 Germany $3.1 Netherlands $1.7 Spain $1.3 SuprNation has a strong presence in certain regulated European markets with gaming licenses in jurisdictions including Sweden, Great
Slide 10: Exciting growth prospects for accelerating real-money iGaming operations
4 Secure New Licenses to drive expansion in Western Exciting growth prospects Europe for accelerating real-money iGaming operations 3 Leverage Core Strengths Across technology, game development, and business intelligence/decision service 2 Optimize Operational Processes Fine-tune processes including
Slide 11: Q1 2025 Revenue and Adjusted EBITDA
Q1 2025 2024 2023 Revenue $83.5 $341.3 $308.9 Adjusted EBITDA1,2 $30.8 $141.9 $122.1 Adjusted EBITDA Margin1,2 36.9% 41.6% 39.5% Cash Flow From Operations $41.1 $148.5 $24.13
Slide 12: Balance sheet as of 3/31/25
As of 3/31/25 Mobile and gaming companies Cash & Cash Equivalents $365.7 Large addressable market opportunities Short-term Investments 90.1 Proven competitive edge Total Assets 941.9 Demonstrated ability to retain and incentivize players Total Debt 34.1 Ability to leverage DDI’s strengths to realize
Slide 13: Compelling scale of core social casino business and growing iGaming business
Compelling scale of core social casino business and growing iGaming business 1 FY 2024 revenue of $341M Generates consistent profitability and strong cash flow 2 FY 2024 AEBITDA1,2 of $142M (41.6% AEBITDA margin) Best-in-class monetization of loyal and committed players 3 $1.29 ARPDAU and 6.9% payer
Slide 14: Appendix
DOWN INTERACTIVE _ Appendix
Slide 15: Adjusted EBITDA reconciliation
Twelve Months Ended Three Months Ended December 31, March 31, 2024 2023 2025 2024 Profit $124.4 $101.1 $23.8 $30.3 Income tax expense 38.5 30.3 8.9 8.0 Profit before income tax 162.9 131.3 32.8 38.4 Adjustments for: Depreciation and amortization 5.2 3.5 1.1 1.6 Finance income (29.2) (20.6) (4.6) (8.
Slide 16: Organizational Structure
Organizational Structure id yy, DOUBLEU Parent entity GAMES (Social games company based in the Republic of Korea) pee ie crt Cote Korea IPO entity INTERACTIVE U.S. operating entity, acquired by DUG in 2017 SUPRNATION Source Company information -15-
Slide 17: IGT and DoubleU Games license agreements
ü Entered into on June 1, 2017 ü Entered into on October 1, 2023 (amended on October 4, 2018 and May 30, 2020) ü Supersedes original DoubleU Games License Agreement ü Perpetual and irrevocable license to develop and ü Exclusive license to develop and distribute certain distribute certain IGT social
Slide 18: Key Performance Indicators & Non-IFRS Metrics And Trends
Key Performance Indicators & Non-IFRS Metrics And Trends Average Monthly Active Users (MAU) Average Daily Active Users (DAU) Payer Conversion Rate Average Revenue Per Daily Active User (ARPDAU) Adjusted EBITDA Average Monthly Paying Users (MPU) Source Company information Details Defined as average n
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