Tinybuild Inc. · LSE:TBLD

Tinybuild — FY2023 Earnings Presentation

28 slides from Tinybuild's earnings presentation, April 2024

  1. Slide 1: FY 2023 Results Presentation

    FY 2023 RESULTS PRESENTATION

  2. Slide 2: Disclaimer

    DISCLAIMER IMPORTANT: You must read the following disclaimer before continuing. The following disclaimer applies to the following presentation and you are therefore advised to read this disclaimer carefully before reading, assessing or making any other use of the presentation. In accessing the prese

  3. Slide 3: Presenting Today

    PRESENTING TODAY Alex Nichiporchik - CEO, Founder 20+ years' industry experience. Pro-gamer, shipped over 20 titles as Producer, discovered pillar titles and built relationships with key influencers. Giasone (Jaz) Salati - CFO 20+ years’ finance experience. Top ranked equity research analyst, and Chie

  4. Slide 4: Agenda - FY 2023

    AGENDA - FY 2023 OPERATIONAL REVIEW FINANCIAL REVIEW STRATEGY APPENDIX 4

  5. Slide 5: Operational Review

    OPERATIONAL REVIEW Alex Nichiporchik, CEO

  6. Slide 6: 2023 Was the Toughest Year

    2023 WAS THE TOUGHEST YEAR ▪ Further revenue compression in H2 (large contracts and delays at Versus Evil) ▪ Upward pressure on costs (amortisation of dev costs, inflation) ▪ Tough decisions taken to reduce costs (nearly $10m annual savings in 2024) ▪ Global settlement ($1.5m paid in Q4 2023 plus $2m

  7. Slide 7: FY 23 Highlights

    FY 23 HIGHLIGHTS $44.7m $10.6m >80 games portfolio consolidated revenues Cash from operations 68% 92% $2.5m of sales from Own-IP cash at the end of Dec ‘23 of sales from catalogue 7

  8. Slide 8: Own IP Across Multiple Platforms

    OWN IP ACROSS MULTIPLE PLATFORMS OVER 80 GAMES CREATING FRANCHISE POTENTIAL FY23 FY17 68% OWN-IP AS % OF GAMING REVENUE* 8 * Gaming revenues exclude revenues from Development Services and Events

  9. Slide 9: Balanced Mix Back Catalogue / Front List

    BALANCED MIX BACK CATALOGUE / FRONT LIST 92% BACK CATALOGUE* AS % OF GAMING REVENUES** * Back catalogue is defined as any games released in the prior financial year and before 9 ** Gaming revenues exclude revenues from Development Services and Events

  10. Slide 10: Financial Review

    FINANCIAL REVIEW Giasone (Jaz) Salati, CFO

  11. Slide 11: FY 23, a Reset Year

    FY 23, A RESET YEAR Net Game Revenues1 Adj. EBITDA2 Software Development ▪ Net game revenue dropped $19m (-31% ▪ Adj. EBITDA was negative $7.1m in FY 23 as ▪ Capitalised software development costs y-o-y) due to lower platform deals a result of lower revenues, less favourable decreased by $4m (-10% y

  12. Slide 12: Profit & Loss

    PROFIT & LOSS ▪ Revenues from game sales relatively stable in a difficult year despite delays at Versus Evil ▪ Development revenues down sharply due to lower contribution from platform deals ▪ Cost of sales increase due to unfavourable revenue mix and higher amortisation of dev costs ▪ G&A increase

  13. Slide 13: Platform Deals Dropped Sharply in 2023

    PLATFORM DEALS DROPPED SHARPLY IN 2023 67% DROP IN PLATFORM DEAL REVS TINYBUILD PLATFORM DEALS PEAKED IN 2022 ▪ Revenues from platform deals materially down in 2023 across the industry ▪ tinyBuild saw a peak in 2022 followed by a sharp drop in 2023 (half the 2021 level, as a % of sales) ▪ Mitigating

  14. Slide 14: Cash Flow

    CASH FLOW ▪ Net cash generated from operations drops to $10.6 in FY 23, as the net loss more than offset a positive Working Capital contribution ▪ The decrease in receivables is mostly the result of timing differences relating to seasonality ▪ Investments in software development decreased by $4m y-o

  15. Slide 15: Investments Peaked in 2022

    INVESTMENTS PEAKED IN 2022 Software development Total investment ▪ Software development investments continued to ▪ Total investments (Software development + M&A) now decline in H2 2023 below 2021 level 15 * 2023E based on consensus for H2 23

  16. Slide 16: Diversified Investments

    DIVERSIFIED INVESTMENTS 50+ PROJECTS UNDER DEVELOPMENT BREAKDOWN OF 2023 DEVELOPMENT COSTS ▪ Over 20 projects with annual spend of $500k+ in FY 23, some cancelled ▪ No game accounted for more than 15% of total ▪ 5%+ invested in new tech, media & platforms ▪ Stricter assessment of games’ potential th

  17. Slide 17: Balance Sheet

    BALANCE SHEET ▪ The decrease in Intangible assets primarily reflects the impairment of development costs and goodwill ▪ The decrease in receivables is partly the result of timing differences relating to seasonality ▪ Net cash position decreased to $2.5m at 31 December 2023, reflecting lower profit and

  18. Slide 18: Cash Utilisation in FY 23

    CASH UTILISATION IN FY 23 $2.5m CASH AT 31 DECEMBER 2023 ▪ $32m investments in development of new games ▪ M&A investment limited to $1.2m ▪ $1.6m paid for global settlement ▪ Cash position at the end of December 2023 was $2.5m (high single digit $m at the end of March 2024) 18

  19. Slide 19: Strategic Review

    STRATEGIC REVIEW Alex Nichiporchik (CEO, Founder)

  20. Slide 20: Five Year Plan

    FIVE YEAR PLAN IP ORIGINATES FROM REFOCUS ON COST CONTROL, GAMES & ANIMATED SERIES INTERACTIVE MEDIA 1,000 HOUR GAME STRATEGY CO EXIST AND TV SERIES 2023 2024 2025 2026 2027 MORE BIGGER TITLES COMING OUT, CROSS MEDIA FUELED BY LIVE ACTION MEDIA PROFITABLE FRANCHISES 20

  21. Slide 21: Case Study 1: Level Zero

    CASE STUDY 1: LEVEL ZERO ▪ Initial traction as a asymmetric multiplayer ▪ Re-announced as extraction horror title ▪ Selected influencers to play the game ▪ Alien Isolation meets Escape from Tarkov -> 2k+ concurrent players, top 120 wishlisted 21

  22. Slide 22: Case Study 2: Kingmakers

    CASE STUDY 2: KINGMAKERS ▪ Shooter/real time strategy hybrid ▪ 4-year investment in technology ▪ Millions of views of the announcement trailer -> top 50 wishlisted on Steam in a few weeks 22

  23. Slide 23: Case Study 3: Duckside

    CASE STUDY 3: DUCKSIDE ▪ Game announced as April Fools Joke ▪ Shared tech stack with DEADSIDE ▪ Playtest shortly after announcement -> 1k+ concurrent players 23

  24. Slide 24: Announced Pipeline

    ANNOUNCED PIPELINE 1. RAWMEN - a light hearted, third person, free-to-play food fighter for 2-8 players 2. Streets of Rogue 2 – an immersive RPG sandbox set in a vast randomly generated open world 3. Ferocious - a survival shooter in which you will discover a lost prehistoric world full of deadly cre

  25. Slide 25: Closing Remarks

    CLOSING REMARKS Alex Nichiporchik (CEO, Founder)

  26. Slide 26: Core Strategy

    CORE STRATEGY …across Global …creating long …focused on IP multiple developer term scalable ownership… media publisher… franchises… formats 26

  27. Slide 27: Outlook

    OUTLOOK The Board remains confident the Company has adopted the right strategy and is on track to deliver results in line with expectations 27

  28. Slide 28: Q&A

    Q&A

tinyBuild — FY2023 Earnings Presentation on 6ix