Capcom Co., Ltd. · TSE:9697
Capcom — Q1 FY2025/3 Earnings Presentation
15 slides from Capcom's earnings presentation, 2024
Slide 1: Capcom Co., Ltd. 1st Quarter Report
Capcom Co., Ltd. (TSE Prime, 9697) 1st Quarter Report Fiscal year ending March 31, 2025 Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0
Slide 2: Contents page / Forward-looking Statements
Contents page 1. Major Takeaways …P2 2. FY25/3 Forecasts …P3 3. Q1 Financial Highlights …P4 4. Business Segments …P6 5. Supplement …P12 Summary of Major Financial Information / Our Major IP Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical facts are
Slide 3: Major Takeaways
Major Takeaways ◼ Q1 Results • All business segments outperformed the company’s plan • Ongoing pricing strategy drives solid start for catalog title sales, especially for major IP • Sales and profit grew YoY in Amusement Equipments and Arcade Operations businesses ◼ Full-Year Business Plan • Results
Slide 4: Forecasts for FY3/25
1. Forecasts for FY3/25 Aiming for 12 consecutive years of OP growth driven by steady growth of Digital Contents business (100 million yen) 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 25/3 Plan YoY Difference Net sales 953 17% 1,100 16% 1,259 14% 1,524 21% 1,650 8% 125 Operating income 345 52% 429 24% 508 1
Slide 5: Q1 Financial Highlights – Consolidated Business Results
2-1. Q1 Financial Highlights – Consolidated Business Results ◼ FY6/24 Net Sales/Operating Income (by segment) (100 million yen) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY Difference 25/3 Plan YoY Net sales 237 32% 484 104% 252 -48% 438 74% 295 -33% -142 1,650 8% Digital Contents 214 54% 439 105% 1
Slide 6: Q1 Financial Highlights – Financial Position
2-2. Q1 Financial Highlights – Financial Position ◼ FY6/24 Balance Sheet/Statement of Cashflows (Summary) Balance Sheet (100 million yen) Assets 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 24/6 YoY Difference Cash on hand and in banks 712 9% 1,072 51% 1,021 -5% 1,251 23% 1,275 2% 23 Notes receivable - trade
Slide 7: Business Segments – Digital Contents (1)
3-1. Business Segments – Digital Contents (1) Q1 results outperform company plan Making good progress toward achieving full-year plan ◼ Digital Contents Performance (100 million yen) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 2025/3 Plan Net sales 214 54% 439 105% 198 -55% 378 91% 214 -44% 1,250 C
Slide 8: Business Segments – Digital Contents (2)
3-1. Business Segments – Digital Contents (2) New title unit sales expected to be weighted to H2 Catalog unit sales off to a solid start ◼ Unit Sales for the 3 Months (Consumer) (units in thousands) 2020/6 2021/6 2022/6 2023/6 2024/6 2025/3 Plan Titles sold / sales regions 290 / 198 299 / 200 297 /
Slide 9: Business Segments – Digital Contents (3)
3-1. Business Segments – Digital Contents (3) Focused on long-term sales of catalog titles via pricing strategies while releasing existing titles on additional platforms ◼ 3 Months Highlights (Consumer) ⚫ Released titles such as Monster Hunter Stories for additional platforms on June 14 ⚫ Grew sales
Slide 10: Business Segments – Arcade Operations
3-2. Business Segments – Arcade Operations Sales and profit up due to efficient operations of existing store ◼ 3 Months Business Results (100 million yen) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/3 Plan Net sales 11 -56% 23 102% 32 38% 41 25% 48 18% 220 Operating income -5 - -0 - 1 - 3 102% 5
Slide 11: Business Segments – Amusement Equipments
3-3. Business Segments – Amusement Equipments Sales and profit up from sales of new title that features popular IP ◼ 3 Months Business Results (100 million yen) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/3 Plan Net sales 1 -20% 12 608% 6 -49% 8 38% 22 147% 127 Operating income 0 -47% 2 242% 2 1
Slide 12: Business Segments – Other Businesses
3-4. Business Segments – Other Businesses Promoted Single Content Multiple Usage strategy in conjunction with game sales ◼ 3 Months Business Results (100 million yen) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/3 Plan Net sales 8 -14% 8 -5% 14 73% 9 -33% 10 13% 53 Character 7 - 7 0% 13 86% 9 -31
Slide 13: Supplement: Summary of Major Financial Information (1)
4-1. Supplement: Summary of Major Financial Information (1) ●Profit and Loss Sheet (100 million yen) 2021/3 YoY 2022/3 YoY 2023/3 YoY 2024/3 YoY 2025/3 plan YoY 2024/6 Net Sales 953 16.8% 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,650 8.3% 295 Gross Profit 527 28.8% 613 16.3% 738 20.4% 846 14.7% - - 184
Slide 14: Supplement: Summary of Major Financial Information (2)
4-1. Supplement: Summary of Major Financial Information (2) ●Promotional Expense (100 million yen) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 2025/3 plan Consolidated 7 -14.3% 14 100.8% 7 -48.1% 20 166.8% 9 -55.0% 93 ●Number of Stores (stores) 20/6 YoY 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 2025/3 pl
Slide 15: Supplement: Our Major IP
4-2. Supplement: Our Major IP Capcom owns a wealth of globally popular brands originating from its games ◼ Cumulative Unit Sales and Examples of Brand Utilization • Resident Evil series: 160 million units • Monster Hunter series: 103 million units Resident Evil Village became the fastest Monster Hun