Broadmedia Corporation · TSE:4347

Broadmedia — Q3 FY2020 Earnings Presentation

32 slides from Broadmedia's earnings presentation, Feb 15, 2021

  1. Slide 1: Summary of Financial Results for the First Three Quarters of FY Ending March 31, 2021

    Summary of Financial Results for the First Three Quarters of the Fiscal Year Ending March 31, 2021 Broadmedia Corporation February 15, 2021 The statements contained here indicate the Company’s current plans, expectations, strategies, and beliefs. Any statements that are not historical facts are forw

  2. Slide 2: Agenda

    Consolidated Results for the First Three Quarters of FY2020 Financial Forecasts for FY2020 eSports Business Initiatives [Reference Documents] ・Results by Business Segment ・Topics 2 © 2021 Broadmedia Corporation. All Rights Reserved.

  3. Slide 3: Key Points for 3Q Financial Results

    Key Points for 3Q Financial Results Financial Summary  Revenue, operating income, and ordinary income were mostly in line with expectations, despite the impact of the COVID-19 pandemic.  An impairment loss (104 million yen) associated with cloud solutions was posted in the third quarter. Net incom

  4. Slide 4: Financial Results for the First Three Quarters (April – December)

    Consolidated Financial Results for the First Three Quarters (April – December) (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Financial FY 2019 FY 2020 Rate of Achievement Difference difference Forecasts ratio 3Q 3Q (announced on Oct. 30) Revenue 8,433 8,058 (375) (4%) 11,0

  5. Slide 5: Posting of an impairment loss

    Posting of an impairment loss Posting of an impairment loss associated with cloud solutions Revenue 400 Background 350 300  The Group's cloud gaming business was integrated into 250 Broadmedia GC Corporation, a subsidiary of the Company, 200 in May 2016. 150 100  Losses continued to decline steadi

  6. Slide 6: Changes in Operating Income

    Changes in Operating Income 1Q 2Q 3Q 4Q Actual results in FY2019 Cumulative totals in FY2019 505 Actual results in FY2020 376 400 Cumulative totals in FY2020 (forecast) 284 174 201 142 139 129 142 128 35 12 (Unit:Million yen) The change in quarterly operating income showed the same tendency as in th

  7. Slide 7: Financial Results by Business Segment

    Consolidated Financial Results by Business Segment (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Revenue Operating income FY 2019 FY 2020 FY 2019 FY 2020 Difference Difference 3Q 3Q 3Q 3Q Education 1,407 1,647 240 225 380 154 Studio & Content 2,433 2,050 (382) (33) (128) (

  8. Slide 8: Impact of the COVID-19 Pandemic on Performance (Summary)

    Impact of the COVID-19 Pandemic on Performance (Summary) Segments Details of the impact Impact • The impact was minor. The segment continued to Education perform steadily. • Content delivery remained strong. • Orders for Japanese dubs, the production of which was Studio & resumed, declined or were p

  9. Slide 9: Financial Position

    Consolidated Financial Position Condition of assets, liabilities, (Unit:Million yen) (Amounts are rounded down to the nearest million yen) and net assets FY 2020 Rate of FY 2019 Difference difference 3Q Total assets 7,408 6,469 (939) (13%) Liabilities 3,856 2,966 (890) (23%) Net assets 3,552 3,502 (

  10. Slide 10: Financial Position: Cash Flow

    Consolidated Financial Position Condition of Cash flow FY 2019 FY 2020 3Q 3Q Operating cash flow 728 (456) Investing cash flow (250) (140) Financing cash flow (128) (357) Changes in cash and cash equivalents 352 (961) Year-end balance of cash and cash equivalents 2,225 2,413 (Unit:Million yen) (Amou

  11. Slide 11: Result and Completion of Treasury Stock Acquisition

    Result and Completion of Treasury Stock Acquisition At a Board of Directors’ meeting held on October 30, the Company passed a resolution for acquiring treasury stock. Total purchase price and number of shares to be acquired: up to 200 million yen and 1,600,000 shares. Result and Completion Type of s

  12. Slide 12: Agenda

    Consolidated Results for the First Three Quarters of FY2020 Financial Forecasts for FY2020 eSports Business Initiatives [Reference Documents] ・Results by Business Segment ・Topics 12 © 2021 Broadmedia Corporation. All Rights Reserved.

  13. Slide 13: Progress against Earnings Forecast

    Progress against Earnings Forecast Financial FY2020 Achievement Forecasts ratio 3Q (announced on Oct. 30) Revenue 8,058 11,000 73% Operating income 284 400 71% Ordinary income 278 400 70% Net income 14 190 8% (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Revenue, operating

  14. Slide 14: Progress Against Earnings Forecast

    Progress Against Earnings Forecast Changes in Operating Income 1Q 2Q 3Q 4Q Actual results in FY2019 505 Cumulative totals in FY2019 Actual results in FY2020 376 400 Cumulative totals in FY2020 (forecast) 284 174 201 142 139 129 142 128 35 12 (Unit:Million yen) The change in quarterly operating incom

  15. Slide 15: Agenda

    Consolidated Results for the First Three Quarters of FY2020 Financial Forecasts for FY2020 eSports Business Initiatives [Reference Documents] ・Results by Business Segment ・Topics 15 © 2021 Broadmedia Corporation. All Rights Reserved.

  16. Slide 16: eSports business initiatives

    eSports business initiatives (i) Utilization of eSports for education  Renaissance High School Group  Expansion of eSports course (ii) Operation of professional (iii) Improvement of eSports eSports teams infrastructure  CYCLOPS athlete gaming  Provision of cloud gaming technologies  Promotion o

  17. Slide 17: eSports business initiatives (Utilization of eSports for education)

    eSports business initiatives (Utilization of eSports for education) February 2021, The Renaissance High School Group will exhibit its activities at the 2nd TOKYO eSPORTS FESTIVAL to be held online! https://tokyoesportsfesta.jp/ The strengths of the Renaissance High School's eSports program are featu

  18. Slide 18: The Yokohama Campus will open in April 2021

    eSports business initiatives (Utilization of eSports for education) The Yokohama Campus will open in April, 2021. Another eSports program will be launched in Yokohama, following those in Osaka, Tokyo and Nagoya. Umeda eSports campus Shinjyuku-Yoyogi eSports campus Nagoya-Sakae eSports campus Efforts

  19. Slide 19: eSports business initiatives (Operation of professional eSports teams)

    eSports business initiatives (Operation of professional eSports teams) The CYCLOPS athlete gaming team of eSports athletes was selected to participate in two professional leagues operated by X-MOMENT, an eSports league brand sponsored by NTT Docomo! © 2021 KRAFTON, Inc. ALL RIGHTS RESERVED. PUBG MOB

  20. Slide 20: eSports business initiatives (Operation of professional eSports teams)

    eSports business initiatives (Operation of professional eSports teams) Held three online eSports competitions, in which ordinary people were able to participate regardless of skill level, in collaboration with Optage Inc. Vol1; held on Dec. 19, 2020 Vol2; held on Jan. 30, 2021 Vol3; to be held on Ma

  21. Slide 21: eSports business initiatives (Improvement of eSports infrastructure)

    eSports business initiatives (Improvement of eSports infrastructure) In December 2020, G-cluster technology was adopted for a Kobe municipal government eSports demonstration project. * This demonstration project is one initiative promoted in relation to the agreement regarding collaborative efforts

  22. Slide 22: Thank you for your attention.

    Thank you for your attention. The statements contained here indicate the Company’s current plans, expectations, strategies, and beliefs. Any statements that are not historical facts are forward-looking statements regarding future business performance. This document contains forecasts determined by t

  23. Slide 23: Reference Documents

    Consolidated Results for the First Three Quarters of FY2020 Financial Forecasts for FY2020 eSports Business Initiatives [Reference Documents] ・Results by Business Segment ・Topics 23 © 2021 Broadmedia Corporation. All Rights Reserved.

  24. Slide 24: Financial Results by Business Segment: Education

    Consolidated Financial Results by Business Segment (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Revenue Operating income FY 2019 FY 2020 FY 2019 FY 2020 Difference Difference 3Q 3Q 3Q 3Q Education 1,407 1,647 240 225 380 154 +17% +69%  The number of new students reached

  25. Slide 25: Financial Results by Business Segment: Studio & Content

    Consolidated Financial Results by Business Segment (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Revenue Operating income FY 2019 FY 2020 FY 2019 FY 2020 Difference Difference 3Q 3Q 3Q 3Q Studio & Content 2,433 2,050 (382) (33) (128) (94) loss (16%) widened  In the produc

  26. Slide 26: Financial Results by Business Segment: Broadcast

    Consolidated Financial Results by Business Segment (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Revenue Operating income FY 2019 FY 2020 FY 2019 FY 2020 Difference Difference 3Q 3Q 3Q 3Q Broadcast 2,098 1,990 (107) 230 238 8 (5%) +4%  Subscription revenue continues to de

  27. Slide 27: Financial Results by Business Segment: Technology

    Consolidated Financial Results by Business Segment (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Revenue Operating income FY 2019 FY 2020 FY 2019 FY 2020 Difference Difference 3Q 3Q 3Q 3Q Technology 2,494 2,369 (125) 301 203 (97) (5%) (32%)  CDN (Akamai) services maintain

  28. Slide 28: Financial Results by Business Segment: Corporate expenses

    Consolidated Financial Results by Business Segment (Unit:Million yen) (Amounts are rounded down to the nearest million yen) Operating income FY 2019 FY 2020 Difference 3Q 3Q Corporate (346) (409) (62) expenses 18% cost increase  Administrative staff members who belonged to respective subsidiaries a

  29. Slide 29: Topics (Education)

    Topics (Education) In November 2020, Ms. Maria Makino of Morning Musume '20 became the spokesperson of the Renaissance High School Group! With the slogan "high school revolution," Ms. Makino is promoting the very flexible structure of the Renaissance High School. 29 Renaissance High School Group : h

  30. Slide 30: Topics (Technology)

    Topics (Technology) In November 2020, inclusion of the G-cluster technology in Gloud-based Pachinko and Pachislo for Amazon Fire TV began. Efforts will continue to create and provide services utilizing the features of Cloud Gaming Technology. 30 © 2021 Broadmedia Corporation. All Rights Reserved.

  31. Slide 31: Our Mission

    Our Mission We contribute to communities through quality content and services produced by human creativity. 31 © 2021 Broadmedia Corporation. All Rights Reserved.

  32. Slide 32: https://www.broadmedia.co.jp/

    https://www.broadmedia.co.jp/ The statements contained here indicate the Company’s current plans, expectations, strategies, and beliefs. Any statements that are not historical facts are forward-looking statements regarding future business performance. This document contains forecasts determined by t

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