Esports Entertainment Group, Inc. · OTC:GMBL

Esports Entertainment — Investor Presentation (November 2020)

15 slides from Esports Entertainment's investor presentation, Nov 14, 2020

  1. Slide 1: Building The Future of Esports Betting & Entertainment

    Building The Future of Esports Betting & Entertainment Nasdaq: GMBL

  2. Slide 2: Forward Looking Statements

    Forward Looking Statements The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity

  3. Slide 3: Esports Entertainment Group: Building the Future of Esports Betting and Entertainment

    Esports Entertainment Group (GMBL) is a Nasdaq-listed company Building the Future of Esports Betting and Entertainment. 3

  4. Slide 4: What is esports?

    What is esports? • Esports is organized competitive video gaming that is watched as a spectator event. Esports were already the fastest growing subsector of digital entertainment, and Covid-19 has only accelerated this trend. • The Esports audience is very valuable for advertisers because it is youn

  5. Slide 5: Gaming Ascendancy: More People Are Playing More

    GAMING ASCENDANCY: MORE PEOPLE ARE PLAYING MORE  There are 2.5B gamers globally (with some estimates as high as 3.5B).  2 out of 3 Americans are gamers.  Video gaming is now more engaging than any other social media outlet (FB, Snapchat, IG) with gamers spending 51 minutes on average playing ever

  6. Slide 6: Esports Dominance

    ESPORTS DOMINANCE  Esports tournaments have now outstripped all traditional sports events both in terms of viewership and prize pool.  In 2019 the League of Legends championship drew a larger audience than the Super Bowl. And the winner of the Fortnite World Cup won more money than Tiger Woods at

  7. Slide 7: The Audience Is Large & Lucrative

    Esports Viewers by Age Esports Worldwide Audience Size (millions) THE AUDIENCE IS LARGE & LUCRATIVE  There are 518M esports viewers worldwide, growing to 645M by 2022.  75% of fans are between the Brands Active in Esports age of 18-34, with 38% being women.  43% of esports enthusiasts have an ann

  8. Slide 8: Esports Entertainment Group: Three Pillars Strategy

    Esports Entertainment Group: Three Pillars Strategy ➢ Build/Acquire complementary and synergistic assets in three main pillars ➢ Operate own wagering platforms and event venues ➢ Become the underlying technology infrastructure provider to the esports industry ➢ Develop best in class esports data Col

  9. Slide 9: Dominating the esports market with key acquisitions

    Esports Entertainment Group: Dominating the esports market with key acquisitions Esports Wagering Esports Entertainment & Infrastructure iGaming & Traditional Sports Betting • Esports Real-Money Betting: VIE.GG is the only esports-focused wagering platform that has Tier 1 gaming licenses (Malta, UK,

  10. Slide 10: Pillar 1: Esports Entertainment & Infrastructure

    Pillar 1: Esports Entertainment & Infrastructure Esports Gaming League: Tournament Platform Helix eSports: State-of-the-Art Entertainment Centers ➢ EGL operates both online and live leagues and tournaments. ➢ Helix eSports owns 5 esports centers including 2 of the 5 largest centers in the USA. ➢ Eve

  11. Slide 11: Pillar 1: Esports Entertainment & Infrastructure

    Pillar 1: Esports Entertainment & Infrastructure ggCircuit: Cloud-based Software for Gaming Centers Genji: Esports Analytics ➢ ggCircuit is a B2B software solution that provides cloud-based ➢ Genji is an esports analytics provider for competitive gaming, management solutions for gaming centers. faci

  12. Slide 12: Pillar 2: Esports Wagering

    Pillar 2: Esports Wagering Vie.gg: Esports wagering platform LANduel: Player-vs-Player Video Game Wagering ➢ Only esports focused wagering platform with a Nasdaq-listing / Tier 1 ➢ LANduel is a proprietary player-vs-player platform, built in Unity, licenses (Malta, UK and Ireland). that allows for s

  13. Slide 13: Pillar 3: iGaming & Traditional Sports Betting

    Pillar 3: iGaming & Traditional Sports Betting Argyll Entertainment: Traditional sports book & iGaming Further M&A Opportunities ➢ Argyll operates under the brands SportNation and Redzone.bet. ➢ We have engaged Akur Capital to help with our aggressive M&A strategy, targeting mature iGaming operators

  14. Slide 14: Financial Information

    Financial Information Key Company Info Revenue Guidance Fiscal 21: $13 mil Nasdaq: GMBL We intend to provide an update to this once the transaction Recent Price $4.43 has closed. Market Cap $57.1M Fiscal 22: $25 mil Shares 12.9M Outstanding Fiscal 22 Proforma ggCircuit/Helix: $42 mil Cash $8.9M As o

  15. Slide 15: ARGY“L

    ARGY“L LANDUEL

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