Remedy Entertainment Oy · OMXHEX:REMEDY
Remedy Entertainment Oy — Remedy Entmt — Q3 2026 Earnings Presentation
34 slides from Remedy Entertainment Oy's earnings presentation, Nov 3, 2026
Slide 1: The webcast will begin soon
The webcast will begin soon >
Slide 2: Business Review July–September 2026
Business Review July–September 2026 November 3, 2026 © REMEDY ENTERTAINMENT 2026
Slide 3: Agenda
AGENDA © REMEDY ENTERTAINMENT 2026 Q3 Business Review CONTROL Resonant Launch · Reception · Marketing Campaign · Geography Overview · Road Ahead Games in Market Alan Wake 2 · Control · FBC: Firebreak Games in Development Financial Results Jean-Charles Gaudechon Santtu Kallionpää CEO CFO Outlook Q&A
Slide 4: Q3 2026 Business Review
Q3 2026 Business REVIEW Jean-Charles Gaudechon CEO
Slide 5: Q3 2026 Highlights
Q3 2026 HIGHLIGHTS CONTROL RESONANT LAUNCHED © REMEDY ENTERTAINMENT 2026 FINANCIAL HIGHLIGHTS €39.6M €6.8M Revenue EBITDA +€27.5M from the comparison period +€6.1M from the comparison period (€12.2M) (€0.7M) €0.6M -€0.1M EBIT Operating cash flow +€17.0M from the comparison period -€11.4M from the co
Slide 6: © REMEDY ENTERTAINMENT 2026
© REMEDY ENTERTAINMENT 2026
Slide 7: CONTROL Resonant Launch and Milestones
CONTROL RESONANT LAUNCH AND MILESTONES © REMEDY ENTERTAINMENT 2026 FIRST SELF-PUBLISHED GAME OF THIS SCALE SEPTEMBER 24, 2026 Digital launch across all platforms Launched in great quality to an enthusiastic player reception. OCTOBER 15, 2026 Physical edition released & one million sold CONTROL Reson
Slide 8: CONTROL Resonant Critical Reception
CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 CRITICAL RECEPTION 10/10 “Remedy is operating at a level “Remedy's signature weirdness of triple-A boldness that few elevates the best gameplay others in the industry are.” experience it's ever made.” “One of the most VIDEO GAME CHRONICLE 5/5 GAMESPOT 9/1
Slide 9: Player & Critic Reception
CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 PLAYER & CRITIC RECEPTION Players have responded very positively STEAM USERS PLAYSTATION 5 USERS 91% positive 4.7/5 METACRITIC RATING METACRITIC USER SCORE 83 8.8 EPIC GAMES STORE 4.8/5 Critics highlighted the gameplay, strong level design, artistic ambit
Slide 10: Largest Marketing Campaign in Remedy's History
CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 LARGEST MARKETING CAMPAIGN IN REMEDY’S HISTORY CAMPAIGN PEAKED IN Q3, AS PLANNED Global attention at launch Each key beat of the campaign was supported by significant marketing actions. Organic media and content creator coverage further extended the campa
Slide 11: Campaign Highlights
CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 CAMPAIGN HIGHLIGHTS NEW YORK LONDON NEW YORK Projection onto the Thomas Murals Times Square Street building
Slide 12: Geography & Platforms
CONTROL RESONANT GEOGRAPHY & PLATFORMS © REMEDY ENTERTAINMENT 2026 The United States accounted for close to half of sales. Largest market PC Consoles Platform split >45% 1 United States 1 United States 55/45 OF ALL SALES FROM 2 Chinese-speaking regions 2 United Kingdom PC / CONSOLES, DIGITAL UNIT SA
Slide 13: Road Ahead
CONTROL RESONANT ROAD AHEAD © REMEDY ENTERTAINMENT 2026 A growing audience for the franchise. New players Wishlists Road ahead ~50% 2.4M Targeted actions to convert wishlists into sales OF PLAYERS NEW TO OUTSTANDING WISHLISTS CONTROL* Continued focus on reaching new players Close to half of the game
Slide 14: Games in Market: Alan Wake
GAMES IN MARKET ALAN WAKE 2 © REMEDY ENTERTAINMENT 2026 3M+ 2023 lifetime copies sold launch year The Alan Wake franchise had a quieter quarter. Alan Wake 2 continued to accrue royalties from consumer sales. Alan Wake 2 capitalized development costs fully depreciated during Q3. IP owned by Remedy En
Slide 15: Games in Market: Control
GAMES IN MARKET CONTROL © REMEDY ENTERTAINMENT 2026 20M+ 2019 lifetime players launch year Control sales in Q3 exceeded both the comparison period and Q1 and Q2 sales of 2026. Interest in the franchise has been strong and consistent. The build-up to the launch of CONTROL Resonant, supported by promo
Slide 16: Games in Market: FBC: Firebreak
GAMES IN MARKET FBC: FIREBREAK © REMEDY ENTERTAINMENT 2026 2025 Available launch year In Xbox Game Pass & PlayStation Plus Revenue mainly originated from subscription service agreements. In its second year on the market, the total revenue level is lower than earlier in the game’s life cycle. IP owne
Slide 17: Games in Development
GAMES IN DEVELOPMENT © REMEDY ENTERTAINMENT 2026 NEW PROJECT Released Sep 24th, 2026 CONTROL Max Payne New project Resonant 1&2 remake POST-LAUNCH FULL PRODUCTION DEVELOPMENT PRODUCTION READINESS WITH
Slide 18: Q3 2026 Financial Results
Q3 2026 Financial Results Santtu Kallionpää CFO
Slide 19: Revenue Recognition of CONTROL Resonant
ILLUSTRATIVE CASE EXAMPLE REVENUE RECOGNITION OF CONTROL RESONANT FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. © REMEDY ENTERTAINMENT 2026 DIGITAL Revenue = 100% of the after-tax price CONSUMER BUYS A DIGITAL COPY OF CONTROL RESONANT – TAXES REMEDY’S REVENUE – PLATFORM FE
Slide 20: Revenue Recognition of CONTROL Resonant
ILLUSTRATIVE CASE EXAMPLE REVENUE RECOGNITION OF CONTROL RESONANT FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. © REMEDY ENTERTAINMENT 2026 FROM PHYSICAL COPIES REMEDY RECEIVES A ROYALTY AFTER THE DISTRIB UTOR’S NET MARGIN DIGITAL PHYSICAL Revenue = 100% of the after-tax p
Slide 21: Revenue Recognition of CONTROL Resonant
ILLUSTRATIVE CASE EXAMPLE REVENUE RECOGNITION OF CONTROL RESONANT FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. © REMEDY ENTERTAINMENT 2026 FROM PHYSICAL COPIES REMEDY RECEIVES A ROYALTY AFTER THE DISTRIB UTOR’S NET MARGIN DIGITAL PHYSICAL Revenue = 100% of the after-tax p
Slide 22: Q3 2026: Revenue
Q3 2026: REVENUE REVENUE INCREASED DRIVEN BY THE LAUNCH OF CONTROL © REMEDY ENTERTAINMENT 2026 RESONANT AT THE END OF THE REVIEW PERIOD +226%* 39.6 35.3 17.9 0.8 Notes 12.2 *FX neutral change for Q3 revenue calculated with 2025 6.0 average FX rates for USD, GBP and SEK is 221%. 17.0** **Includes rev
Slide 23: Historical Breakdown of Revenue
HISTORICAL BREAKDOWN OF REVENUE © REMEDY ENTERTAINMENT 2026 +226% 39.6 35.3 17.9 0.8 16.9 17.0 13.4 12.2 13.1 11.7 8.4 1.5 2.6 9.5 5.0 10.2 17.0* 6.0 3.8 10.2 10.7 7.4 8.7 8.2 6.1 6.4 4.3 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Game Sales and Royalties (EURm) *Include
Slide 24: Q3 2026: Profitability
Q3 2026: PROFITABILITY PROFITABILITY IMPROVED FROM THE COMPARISON PERIOD © REMEDY ENTERTAINMENT 2026 EBIT EBITDA % % EURm 4 40 EURm 9 90 3 2.4 30 8 80 2 20 7 6.6 6.8 70 1 0.6 10 6 60 -16.4 0 0 5 50 -1 -10 4 40 -2 -20 3 30 -3 -110 2 20 -4 -120 -13 -130 1 0.7 10 0 0 -14 -140 -15 -150 -1 -10 -16 -160 -
Slide 25: Q3 2026: Profitability
Q3 2026: PROFITABILITY PROFITABILITY IMPROVED FROM THE COMPARISON PERIOD © REMEDY ENTERTAINMENT 2026 EBIT EBITDA % % EURm 4 40 EURm 9 90 3 2.4 30 8 80 2 20 7 6.6 6.8 70 1 0.6 10 6 60 -16.4 0 0 5 50 -1 -10 4 40 -2 -20 3 30 -3 -110 2 20 -4 -120 -13 -130 1 0.7 10 0 0 -14 -140 -15 -150 -1 -10 -16 -160 -
Slide 26: Q3 2026: Internal and External Expenses
Q3 2026: INTERNAL AND EXTERNAL EXPENSES PERSONNEL COSTS, EXTERNAL DEVELOPMENT COST AND CAPITALIZED © REMEDY ENTERTAINMENT 2026 DEVELOPMENT COST 4.8 3.7 3.0 3.1 2.7 3.0 1.7 2.0 2.1 -1.9 -3.1 -2.6 -3.4 -3.5 -3.6 -4.5 -4.3 -4.9 -6.5 -7.2 -7.2 -8.0 -8.1 -8.4 -8.3 -8.4 -9.0 Q3 2024 Q4 2024 Q1 2025 Q2 202
Slide 27: Q3 2026: Depreciation
Q3 2026: DEPRECIATION START OF CONTROL RESONANT DEPRECIATION © REMEDY ENTERTAINMENT 2026 -0.8 -1.3 -1.6 -1.9 -3.1 -4.2 -4.7 -6.2 -17.1 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Other depreciation One-time depreciation and impairment Depreciation related to game projects
Slide 28: Q3 2026: Cash Position and Cash Flow
Q3 2026: CASH POSITION AND CASH FLOW CONTROL RESONANT GAME SALES NOT YET RECEIVED IN CASH © REMEDY ENTERTAINMENT 2026 CHANGE IN CASH 36.5 29.6 34.0 -0.1 0.2 29.4 9.6 -0.4 24.1 18.8 14.4 9.6 9.3 20.0 19.8 19.6 14.8 17.7 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Cash Flow Cash Flow Cash Flow Q3 2026 from from f
Slide 29: Historical Revenue and Profitability Profile
HISTORICAL REVENUE AND PROFITABILITY PROFILE © REMEDY ENTERTAINMENT 2026 Revenue FAS IFRS M€ EBITDA % 70 70 EBIT % 62.9 59.5 60 60 50.7 50 50 44.7 43.6 41.1 33.9 31.6 30 30 20.1 20 16.4 17.2 20 15.5 13.7 10.5 11.9 10 10 3.8 0 0 -10 -10 -50 -50 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2
Slide 30: Outlook
Outlook Jean-Charles Gaudechon CEO
Slide 31: Outlook for 2026 (Unchanged)
OUTLOOK FOR 2026 (UNCHANGED) © REMEDY ENTERTAINMENT 2026 Remedy expects its full year revenue and EBITDA to increase from the previous year.
Slide 32: Questions & Answers
ial _ Questions & Answers-
Slide 33: Q&A Instructions
Q&A INSTRUCTIONS © REMEDY ENTERTAINMENT 2026 • Speakers will now take questions from the investors, analysts and media representatives • Web participants: type in your question(s)
Slide 34: Contact
Contact: [email protected] investors.remedygames.com RemedyGames