Remedy Entertainment Oy · OMXHEX:REMEDY

Remedy Entertainment Oy — Remedy Entmt — Q3 2026 Earnings Presentation

34 slides from Remedy Entertainment Oy's earnings presentation, Nov 3, 2026

  1. Slide 1: The webcast will begin soon

    The webcast will begin soon >

  2. Slide 2: Business Review July–September 2026

    Business Review July–September 2026 November 3, 2026 © REMEDY ENTERTAINMENT 2026

  3. Slide 3: Agenda

    AGENDA © REMEDY ENTERTAINMENT 2026 Q3 Business Review CONTROL Resonant Launch · Reception · Marketing Campaign · Geography Overview · Road Ahead Games in Market Alan Wake 2 · Control · FBC: Firebreak Games in Development Financial Results Jean-Charles Gaudechon Santtu Kallionpää CEO CFO Outlook Q&A

  4. Slide 4: Q3 2026 Business Review

    Q3 2026 Business REVIEW Jean-Charles Gaudechon CEO

  5. Slide 5: Q3 2026 Highlights

    Q3 2026 HIGHLIGHTS CONTROL RESONANT LAUNCHED © REMEDY ENTERTAINMENT 2026 FINANCIAL HIGHLIGHTS €39.6M €6.8M Revenue EBITDA +€27.5M from the comparison period +€6.1M from the comparison period (€12.2M) (€0.7M) €0.6M -€0.1M EBIT Operating cash flow +€17.0M from the comparison period -€11.4M from the co

  6. Slide 6: © REMEDY ENTERTAINMENT 2026

    © REMEDY ENTERTAINMENT 2026

  7. Slide 7: CONTROL Resonant Launch and Milestones

    CONTROL RESONANT LAUNCH AND MILESTONES © REMEDY ENTERTAINMENT 2026 FIRST SELF-PUBLISHED GAME OF THIS SCALE SEPTEMBER 24, 2026 Digital launch across all platforms Launched in great quality to an enthusiastic player reception. OCTOBER 15, 2026 Physical edition released & one million sold CONTROL Reson

  8. Slide 8: CONTROL Resonant Critical Reception

    CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 CRITICAL RECEPTION 10/10 “Remedy is operating at a level “Remedy's signature weirdness of triple-A boldness that few elevates the best gameplay others in the industry are.” experience it's ever made.” “One of the most VIDEO GAME CHRONICLE 5/5 GAMESPOT 9/1

  9. Slide 9: Player & Critic Reception

    CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 PLAYER & CRITIC RECEPTION Players have responded very positively STEAM USERS PLAYSTATION 5 USERS 91% positive 4.7/5 METACRITIC RATING METACRITIC USER SCORE 83 8.8 EPIC GAMES STORE 4.8/5 Critics highlighted the gameplay, strong level design, artistic ambit

  10. Slide 10: Largest Marketing Campaign in Remedy's History

    CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 LARGEST MARKETING CAMPAIGN IN REMEDY’S HISTORY CAMPAIGN PEAKED IN Q3, AS PLANNED Global attention at launch Each key beat of the campaign was supported by significant marketing actions. Organic media and content creator coverage further extended the campa

  11. Slide 11: Campaign Highlights

    CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 CAMPAIGN HIGHLIGHTS NEW YORK LONDON NEW YORK Projection onto the Thomas Murals Times Square Street building

  12. Slide 12: Geography & Platforms

    CONTROL RESONANT GEOGRAPHY & PLATFORMS © REMEDY ENTERTAINMENT 2026 The United States accounted for close to half of sales. Largest market PC Consoles Platform split >45% 1 United States 1 United States 55/45 OF ALL SALES FROM 2 Chinese-speaking regions 2 United Kingdom PC / CONSOLES, DIGITAL UNIT SA

  13. Slide 13: Road Ahead

    CONTROL RESONANT ROAD AHEAD © REMEDY ENTERTAINMENT 2026 A growing audience for the franchise. New players Wishlists Road ahead ~50% 2.4M Targeted actions to convert wishlists into sales OF PLAYERS NEW TO OUTSTANDING WISHLISTS CONTROL* Continued focus on reaching new players Close to half of the game

  14. Slide 14: Games in Market: Alan Wake

    GAMES IN MARKET ALAN WAKE 2 © REMEDY ENTERTAINMENT 2026 3M+ 2023 lifetime copies sold launch year The Alan Wake franchise had a quieter quarter. Alan Wake 2 continued to accrue royalties from consumer sales. Alan Wake 2 capitalized development costs fully depreciated during Q3. IP owned by Remedy En

  15. Slide 15: Games in Market: Control

    GAMES IN MARKET CONTROL © REMEDY ENTERTAINMENT 2026 20M+ 2019 lifetime players launch year Control sales in Q3 exceeded both the comparison period and Q1 and Q2 sales of 2026. Interest in the franchise has been strong and consistent. The build-up to the launch of CONTROL Resonant, supported by promo

  16. Slide 16: Games in Market: FBC: Firebreak

    GAMES IN MARKET FBC: FIREBREAK © REMEDY ENTERTAINMENT 2026 2025 Available launch year In Xbox Game Pass & PlayStation Plus Revenue mainly originated from subscription service agreements. In its second year on the market, the total revenue level is lower than earlier in the game’s life cycle. IP owne

  17. Slide 17: Games in Development

    GAMES IN DEVELOPMENT © REMEDY ENTERTAINMENT 2026 NEW PROJECT Released Sep 24th, 2026 CONTROL Max Payne New project Resonant 1&2 remake POST-LAUNCH FULL PRODUCTION DEVELOPMENT PRODUCTION READINESS WITH

  18. Slide 18: Q3 2026 Financial Results

    Q3 2026 Financial Results Santtu Kallionpää CFO

  19. Slide 19: Revenue Recognition of CONTROL Resonant

    ILLUSTRATIVE CASE EXAMPLE REVENUE RECOGNITION OF CONTROL RESONANT FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. © REMEDY ENTERTAINMENT 2026 DIGITAL Revenue = 100% of the after-tax price CONSUMER BUYS A DIGITAL COPY OF CONTROL RESONANT – TAXES REMEDY’S REVENUE – PLATFORM FE

  20. Slide 20: Revenue Recognition of CONTROL Resonant

    ILLUSTRATIVE CASE EXAMPLE REVENUE RECOGNITION OF CONTROL RESONANT FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. © REMEDY ENTERTAINMENT 2026 FROM PHYSICAL COPIES REMEDY RECEIVES A ROYALTY AFTER THE DISTRIB UTOR’S NET MARGIN DIGITAL PHYSICAL Revenue = 100% of the after-tax p

  21. Slide 21: Revenue Recognition of CONTROL Resonant

    ILLUSTRATIVE CASE EXAMPLE REVENUE RECOGNITION OF CONTROL RESONANT FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. © REMEDY ENTERTAINMENT 2026 FROM PHYSICAL COPIES REMEDY RECEIVES A ROYALTY AFTER THE DISTRIB UTOR’S NET MARGIN DIGITAL PHYSICAL Revenue = 100% of the after-tax p

  22. Slide 22: Q3 2026: Revenue

    Q3 2026: REVENUE REVENUE INCREASED DRIVEN BY THE LAUNCH OF CONTROL © REMEDY ENTERTAINMENT 2026 RESONANT AT THE END OF THE REVIEW PERIOD +226%* 39.6 35.3 17.9 0.8 Notes 12.2 *FX neutral change for Q3 revenue calculated with 2025 6.0 average FX rates for USD, GBP and SEK is 221%. 17.0** **Includes rev

  23. Slide 23: Historical Breakdown of Revenue

    HISTORICAL BREAKDOWN OF REVENUE © REMEDY ENTERTAINMENT 2026 +226% 39.6 35.3 17.9 0.8 16.9 17.0 13.4 12.2 13.1 11.7 8.4 1.5 2.6 9.5 5.0 10.2 17.0* 6.0 3.8 10.2 10.7 7.4 8.7 8.2 6.1 6.4 4.3 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Game Sales and Royalties (EURm) *Include

  24. Slide 24: Q3 2026: Profitability

    Q3 2026: PROFITABILITY PROFITABILITY IMPROVED FROM THE COMPARISON PERIOD © REMEDY ENTERTAINMENT 2026 EBIT EBITDA % % EURm 4 40 EURm 9 90 3 2.4 30 8 80 2 20 7 6.6 6.8 70 1 0.6 10 6 60 -16.4 0 0 5 50 -1 -10 4 40 -2 -20 3 30 -3 -110 2 20 -4 -120 -13 -130 1 0.7 10 0 0 -14 -140 -15 -150 -1 -10 -16 -160 -

  25. Slide 25: Q3 2026: Profitability

    Q3 2026: PROFITABILITY PROFITABILITY IMPROVED FROM THE COMPARISON PERIOD © REMEDY ENTERTAINMENT 2026 EBIT EBITDA % % EURm 4 40 EURm 9 90 3 2.4 30 8 80 2 20 7 6.6 6.8 70 1 0.6 10 6 60 -16.4 0 0 5 50 -1 -10 4 40 -2 -20 3 30 -3 -110 2 20 -4 -120 -13 -130 1 0.7 10 0 0 -14 -140 -15 -150 -1 -10 -16 -160 -

  26. Slide 26: Q3 2026: Internal and External Expenses

    Q3 2026: INTERNAL AND EXTERNAL EXPENSES PERSONNEL COSTS, EXTERNAL DEVELOPMENT COST AND CAPITALIZED © REMEDY ENTERTAINMENT 2026 DEVELOPMENT COST 4.8 3.7 3.0 3.1 2.7 3.0 1.7 2.0 2.1 -1.9 -3.1 -2.6 -3.4 -3.5 -3.6 -4.5 -4.3 -4.9 -6.5 -7.2 -7.2 -8.0 -8.1 -8.4 -8.3 -8.4 -9.0 Q3 2024 Q4 2024 Q1 2025 Q2 202

  27. Slide 27: Q3 2026: Depreciation

    Q3 2026: DEPRECIATION START OF CONTROL RESONANT DEPRECIATION © REMEDY ENTERTAINMENT 2026 -0.8 -1.3 -1.6 -1.9 -3.1 -4.2 -4.7 -6.2 -17.1 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Other depreciation One-time depreciation and impairment Depreciation related to game projects

  28. Slide 28: Q3 2026: Cash Position and Cash Flow

    Q3 2026: CASH POSITION AND CASH FLOW CONTROL RESONANT GAME SALES NOT YET RECEIVED IN CASH © REMEDY ENTERTAINMENT 2026 CHANGE IN CASH 36.5 29.6 34.0 -0.1 0.2 29.4 9.6 -0.4 24.1 18.8 14.4 9.6 9.3 20.0 19.8 19.6 14.8 17.7 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Cash Flow Cash Flow Cash Flow Q3 2026 from from f

  29. Slide 29: Historical Revenue and Profitability Profile

    HISTORICAL REVENUE AND PROFITABILITY PROFILE © REMEDY ENTERTAINMENT 2026 Revenue FAS IFRS M€ EBITDA % 70 70 EBIT % 62.9 59.5 60 60 50.7 50 50 44.7 43.6 41.1 33.9 31.6 30 30 20.1 20 16.4 17.2 20 15.5 13.7 10.5 11.9 10 10 3.8 0 0 -10 -10 -50 -50 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2

  30. Slide 30: Outlook

    Outlook Jean-Charles Gaudechon CEO

  31. Slide 31: Outlook for 2026 (Unchanged)

    OUTLOOK FOR 2026 (UNCHANGED) © REMEDY ENTERTAINMENT 2026 Remedy expects its full year revenue and EBITDA to increase from the previous year.

  32. Slide 32: Questions & Answers

    ial _ Questions & Answers-

  33. Slide 33: Q&A Instructions

    Q&A INSTRUCTIONS © REMEDY ENTERTAINMENT 2026 • Speakers will now take questions from the investors, analysts and media representatives • Web participants: type in your question(s)

  34. Slide 34: Contact

    Contact: [email protected] investors.remedygames.com RemedyGames

Remedy Entmt — Q3 2026 Earnings Presentation on 6ix